SuperNoobCamper
King
I usually go over the supply anyway since my growth is usually not that great during this particular period and i usually cheese my way out of it by forcing the cities to align the turn all of the extra units produced so the penalties do not hinder my units production.How much more supply do you think you would need? Maybe going a bit over the supply is the play here.
Walls, Barracks and Teocallis in 6 cities provide around 15~18 flat supply; the supply from pop and difficulty cap is almost nullified by the tech modifiers.
Japan can cheese out some more by poping the GGs and the massive boost from Dojos but honestly playing other civs that do not have supply boost early on or without teocallis on this patch with the current supply handicaps feels aweful.
I feel the tech penalty and supply from population should not be a zero-sum equation that is there to just say both cancel eachother and it's a game of flat supply.