Immortal Standard Communitas_79 as Brazil. Lost (Austria DV) on Turn 347.
Decided to give CV another hard test as the little engine that parties....Brazil! I split the continent with Arabia and went to work with my 6 cities. Played a straight as an arrow Tradition + Artistry + Rationalism game.
Later game things got a bit more interesting. So I have no idea where my science was this game, but I was super behind all game long. My spies went into overdrive, I was stealing techs every 5-10 turns for a long time. And yet even with all that, I was 12 techs behind the leader by the end of the game. So go figure, I know Brazil is not a science civ but man, I just couldn't tech this game.
I was bottom score the entire game, but kept a decent army, so the AIs were in general very nice to me. And as Arabia took the top spot, everyone hated on them, so I got lots of deals and coop wars against Arabia to keep them in their place. But it was still a real struggle, I had tradition's lack of hammers and no tech lead, so my military couldn't do much against Arabia, but combined with other civs pitching in we kept them in check, and I finally managed to snag one city from them in the end game.
Ultimately this was one of those games I felt like I was in a different lane from everyone else. I had at least 8 wonders I missed by 4 turns or less...civs that were just one tech up from me just kept sniping them left and right. But I wanted to see if Brazil's raw tourism power could see me through.
As the end game approached the vast majority of the world had followed me into Freedom, with Arabia as Order and Denmark as Autocracy. As hegemony rolled around, I had dual problems. Arabia had hit its influence markers, and was one policy away from all prereqs, so he had to be dealt with. However, Austria had secured hegemony quotas. Ultimately Arabia was hard enough, and I gave it the old college try, but Austria squeaked out the win. That said, I was pretty close myself as you'll see below.... Brazil is still a little sneaky. Honestly their GAP to tourism bonus isn't all that great most of the game, but those last few GAs are BIG, and I caught up quite a bit towards the very very end. I am starting to get the hang of the new CV, I've been concert touring a little too early so far, I'm trying to find the right time to start laying down the concerts vs more great works.
So while I lost I felt pretty good about this game, it was very competitive. My notes:
- CV: So this game we had a player (with +50% passport bonus) so close to CV as the first hegemony vote came online. That's not bad, ideally we would want both DV and CV fairly competitive. That said, I am not even at Telecom or Airports yet and we are already that close. Its also telling that the last few CV pushes, the influence is coming online before I get the last 3rd tier policy I need....which still might indicate the pace is a bit too quick. Probably the next easiest change is to drop the tourism bonus on the Garden, I don't think that building really needs it.
- Oh also on CV....so as I was periodically checking Arabia's tourism numbers, I never saw him get a bonus for concert tours....so I am wondering if the AI is actually using the mechanic.
- Spying was crazy fast this game, but thieving was just horrific. I had 4 thieves on Arabia for the last quarter of the game and didn't snag a single Great work.
- Brazil: I made some notes in the leader forum, but Brazil often feels like Arabia's little brother. Arabia can do everything Brazil can do, AND still be good at things like science. So I suggested some tweaks.
- An older note, but I do like the decision of Ace Pilot IV vs Air Superiority II on my interceptors. Normally I go APIV because of the extra intercept, but if I think the plane may do some sweeping duty as well I'll go AS II instead, its a nice dynamic.
- While the AI likes to throw out sanctions left and right, it is very skittish about Decolonizations. I didn't have the votes to propose it this game, but a decolonization on Austria was a crucial play to counter her DV and no AI thought to bring it up.
- This game had a much better mix of government types. Mostly Tradition + Artistry / Statecraft this game, but a little bit of Progress and Fealty as well. Most everyone went Freedom after me but we had one order and one autocracy candidate, so everything had some play this game.
- I think DPs last a bit too long, it feels like you have to miss an entire eras worth of warring if you don't want to trigger the wrath of DP allies.
- Cities still need more healing late game!!!
- I am noticing the new supply changes, probably about 10ish supply down from what I'm used to in the late game.
Here are Arabia and I's tourism numbers for reference at the end of the game.