Personally, I would just add this: Each Public Works reduces empire needs modifier by 1% in the city.
PW currently lowers it by 5% I believe, did you mean from 5 to 6%?
Personally, I would just add this: Each Public Works reduces empire needs modifier by 1% in the city.
- Adjusts Military Base based on @stalker0 suggesstions.
- Fixed 25% for Theodora UA bug
- Fixed missing Minefield yields for Autocracy
- Fixed missing promotion prereqs for Anti-Sub promotion
- Fixed mounted ranged terrain modifiers
- Fixed some pathfinder and path prediction logic
- Adjustments to Builder AI, city building AI, city citizen AI
- Adjustments to Deal AI, including loosening of deals for humans, and fixed trade good expiration bug when out of turn
- Fixed Religion pressure modifier quirk
- Further refinements to tactical AI
New hotfix posted:
Savegame compatible.
Code:- Adjusts Military Base based on @stalker0 suggesstions. - Fixed 25% for Theodora UA bug - Fixed missing Minefield yields for Autocracy - Fixed missing promotion prereqs for Anti-Sub promotion - Fixed mounted ranged terrain modifiers - Fixed some pathfinder and path prediction logic - Adjustments to Builder AI, city building AI, city citizen AI - Adjustments to Deal AI, including loosening of deals for humans, and fixed trade good expiration bug when out of turn - Fixed Religion pressure modifier quirk - Further refinements to tactical AI
https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA
Sorry, I meant empire size modifier.PW currently lowers it by 5% I believe, did you mean from 5 to 6%?
Adjusts Military Base based on @Stalker0 suggesstions.
Well damn that may be the fastest words I have said went into actual, woot!
Just to be clear for the change log, these is what I suggested, can you confirm if its this list or some other adjustments you made?
Military Base
Reduce CS by 10
Increase city healing by 20.
Remove Air Defense bonus
So... It's just a complete nerf? I don't think this was exactly what we meant. City healing *literally* takes several eras, and now it's reduced.It's not 100% what you suggested,
- CS is 20 (was 25)
- Reduced healing to 20,
- Air Defense was dropped to 5.
G
I also remember that Stalker proposed to increase city healing by 20, not decrease it to 20.It's not 100% what you suggested,
- CS is 20 (was 25)
- Reduced healing to 20,
- Air Defense was dropped to 5.
G
It's not 100% what you suggested,
- CS is 20 (was 25)
--Cities heal even slower now? Not the direction I was hoping for.
- Reduced healing to 20,
--Looking at the building in play after just installing the hotfix, its say the AD is +15. So did you mean drop "by" 5?
- Air Defense was dropped to 5.
G
Can cities heal 2-5x faster while at peace? (Maybe 2x with Walls, 3x with Castle, etc.) Seems like it would solve the healing thing without making sieges more difficult.It's not 100% what you suggested,
- CS is 20 (was 25)
- Reduced healing to 20,
- Air Defense was dropped to 5.
G
So just checking:
So... It's just a complete nerf? I don't think this was exactly what we meant. City healing *literally* takes several eras, and now it's reduced.
I've noticed this too. The AI is good at getting ahead but can struggle to formally win.1) Ethiopia hit 80 techs on Turn 373, so I stayed in game to watch what they would do. Even though they were in no wars, in the 22 turns until Austria got there hegemony Ethopia built.... 1 SS part. And this was no tiny 4-5 city Ethiopia, this was a nice comfortable 10 city civ, so plenty of prod to go around to make the parts. They also had 15 aluminum (and were sanctioned so I know they couldn't have traded it away), so in theory plenty of material to build the parts.
This to me is one the last key AI improvements. The AI has the knife, but takes way too long to plunge it into my heart. This should have been an Ethiopia SV, not an Austrian DV.
I haven't seen too much discussion of the changes to pantheon selection. It's awesome.
With stonehenge I'm usually first to a pantheon. I can get second or third if I go shrine first. Shrine second with investment gives me 5th or 6th. I was able to pick tutelary gods today, the first time since it was added.
Tradition AI are slower than before (but still hard to keep up with). Other AI have improved a lot. I'm seeing a lot more war and also more friendships. Overall great improvements.
That's unit healing, not city healing.
G
Can cities heal 2-5x faster while at peace? (Maybe 2x with Walls, 3x with Castle, etc.) Seems like it would solve the healing thing without making sieges more difficult.
Exploitable. If a single player is at war, healing is nerfed - you can prevent a player from healing by constantly turning others against them, or just refusing to make peace from far away.
I think it's an outliner, in my games, there are constant wars. And now more often with some success than in previous versions. I like it.5) AI was very peaceful this game until the very end where both America and Austria decided to rough me up a bit, hence why I look a little shaky in the screenshot.
I've noticed this too. The AI is good at getting ahead but can struggle to formally win.
Exploitable. If a single player is at war, healing is nerfed - you can prevent a player from healing by constantly turning others against them, or just refusing to make peace from far away.