Hey all,
New beta inbound, based on feedback.
CP is savegame compatible. CBO is not, for obvious reasons.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
G
New beta inbound, based on feedback.
Code:
General
Bugfixes and performance improvements
Continued text tweaks and adjustments
Balance
Buildings/Wonders
Instant yield 'one shot' bonuses from buildings no longer scale with Era
Adjusted instant yield values for buildings affected by this:
Stadium - now 1000 GAP
Zoo - now 400 Tourism
Circus - same
Oxford - now +25c per tech (was +75)
Oracle - now 400c/400s (Was 500s/500c)
Policies
Tradition
Returned +2 happy on capital for opener
Progress
Expertise - now +10c per building (was +15)
Equality - now +1 happy per 10 (was 8) citizens
Authority
Imperium - now +40s/c from founding/conquest (was 30)
Tribute - now +30c from tribute (was +25)
Difficulty
Removed some free starting capital happiness from each difficulty level (2 from easier, 1 from harder)
Civs
Venice
Merchant now has move of 4
Ethiopia
Fixed accidental removal of +1f on strategics
India
Naga - prereq tech now gunpowder, RCS 33 (was 35), CS 28 (was 30)
Units
Admiral now 1 charge (was 2)
Settlers require a minimum city size of 4 before they can be built
Settler production cost scales a bit more, and also scales based on the # of cities in your empire (uses empire scaler value), so more cities = more expensive settlers. Settle wisely!
Resources
Now +2 happy per resource flat (was 3)
Scaler is now +1 happy per lux per every 5 cities (was 4)
Happiness
Faith and gold purchases now affected by local unhappiness
Settler cost now affected by local unhappiness
Ratio metric modified - now a +/- 50% ratio instead of 100% to 0%
Anything above 50% is 'stable' and normal
35-49% is unhappy
20-34% is very unhappy
0%-19% is super unhappy
Feedback a little easier for people to see this way (as you can watch value creep down from 100% towards 50%)
Also makes a bit more sense - if over 50% of your people like you, your empire is majority stable!
Empire modifier now 10% (was 5%)
Tech base modifier now 150% (was 100%)
Pop modifier now -100% (was -50%)
Boredom scaler now 20 (was 50)
Illiteracy scaler now 40 (was 50)
Poverty scaler now 60 (was 50)
Distress scaler now 80 (was 60)
What these mean - citizens are less sensitive to yield differences for distress than boredom, on that spectrum
Should see a greater variety of unhappiness in cities
CP is savegame compatible. CBO is not, for obvious reasons.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
G