Guys the game freezes to death when loading a turn(the mouse icon still rotates though) every 15~ turns, I use these mods, do you think there is a conflict?
Spoiler :![]()
Only one way to find out.
G
Guys the game freezes to death when loading a turn(the mouse icon still rotates though) every 15~ turns, I use these mods, do you think there is a conflict?
Spoiler :![]()
Only one way to find out.
G
Maybe something like this? https://github.com/LoneGazebo/Community-Patch-DLL/issues/4626
Guys the game freezes to death when loading a turn(the mouse icon still rotates though) every 15~ turns, I use these mods, do you think there is a conflict?
You think if I play it on quick and easy, checking every mod, I will replicate the problem? So I should start from 0 mods, and add one, and etc
That takes too much time though ;=;
The way to do it is to order which mods are your favorite, then play each game with an extra mod or two. Don't get into a mindset of debugging, just play a fun game and add a new mod after each game that goes long enough to be sure the mod isn't a problem.You think if I play it on quick and easy, checking every mod, I will replicate the problem? So I should start from 0 mods, and add one, and etc
That takes too much time though ;=;
Due to the number of users reporting save/load issues, I'm reuploading last night's version. It is identical, but I recompiled both the DLLs and the installer.
https://mega.nz/#!rQ1hVK5T!WtNaomSlAC2Swzko1h_bsllxOjKcW0U9ozD1lnYy-84
Let's see if this fixes the issue. Sometimes the compiler has a bad bake.
G
Due to the number of users reporting save/load issues, I'm reuploading last night's version. It is identical, but I recompiled both the DLLs and the installer.
https://mega.nz/#!rQ1hVK5T!WtNaomSlAC2Swzko1h_bsllxOjKcW0U9ozD1lnYy-84
Let's see if this fixes the issue. Sometimes the compiler has a bad bake.
G
You think if I play it on quick and easy, checking every mod, I will replicate the problem? So I should start from 0 mods, and add one, and etc
That takes too much time though ;=;
Anyone else notice barbarian ax throwers acting strangely? They won't attack my units are basically just moving in and withdrawing. Seem them ignore pathfinders of other civs they would usually go after as well.
Guys I think I fixed it. It has to do with improved city UI! Once I disabled it, returned the lua and xml of city view back to place, it now runs smoothly!