Tekamthi
Deity
- Joined
- Aug 12, 2016
- Messages
- 2,003
This community is always fun to stop in on. 
I'm eager to finish off my November/December era game and try these changes.. I'll reserve judgment on the one range archer, though it sounds possibly a jarring fix.
Could just be my preferred game settings, but I nearly always rely on early conquest to stay competitive as the game wears on.. ie my preferred strat is archer dependant. That said I've pulled it off with chariots and other alternatives before so meh
I raised such ideas already in other threads, but I'd rather see archer limited in other means.. I like the way temp naval promos apply penalties now (this recent game is my first in a long time).. this mechanism strikes me as offering a great compromise.. eg 2-range archer gets post (city?) attack promo that blocks attack for 1-turn, or applies -1 range for x turns etc.. ie if archer has 2 range attack one turn and 0 the next it still averages to 1-range. I realize the archer rush needs to be mitigated, just feel it could be done better

I'm eager to finish off my November/December era game and try these changes.. I'll reserve judgment on the one range archer, though it sounds possibly a jarring fix.
Could just be my preferred game settings, but I nearly always rely on early conquest to stay competitive as the game wears on.. ie my preferred strat is archer dependant. That said I've pulled it off with chariots and other alternatives before so meh
I raised such ideas already in other threads, but I'd rather see archer limited in other means.. I like the way temp naval promos apply penalties now (this recent game is my first in a long time).. this mechanism strikes me as offering a great compromise.. eg 2-range archer gets post (city?) attack promo that blocks attack for 1-turn, or applies -1 range for x turns etc.. ie if archer has 2 range attack one turn and 0 the next it still averages to 1-range. I realize the archer rush needs to be mitigated, just feel it could be done better