BiteInTheMark
Deity
Siam, so probably a ton of yields from maritime city states.
Its adressed to the terrain? Ok, thanks, never really looked at this.
Siam, so probably a ton of yields from maritime city states.
Check the tooltip inside CityView, it will tell you more. This one is an aggregate.The city was a 53 food tile and had 40 pop, now its a 60 food tile and has 43 pop, only after 6 turns.....
Hey G, you have an epythaphe in the game Torment: Tides of numenera. Visit tomb nº 1-1-2-5.
In this game, you visit a cementery. It's huge. Lots of tombstones. One of them has your name. Nickname.I beg pardon?
G
In this game, you visit a cementery. It's huge. Lots of tombstones. One of them has your name. Nickname.
In this game, you visit a cementery. It's huge. Lots of tombstones. One of them has your name. Nickname.
This is version 3.2.1...
I've been away from Vox Populi for a while, just jumped back in with this version and... I lost. For the first time in, god, I don't even know. Arabia won with culture.
This is amazing! An actual ******* challenge! Thanks, G.
So how do i approach the new replaced resistance mechanic? Is there a full current changelog anywhere? Or maybe someone can explain how it works in this latest version of VP and what's the best way to approach it.
Play as usual. It's only a mechanic to slow down players that are conquering too easily.So how do i approach the new replaced resistance mechanic? Is there a full current changelog anywhere? Or maybe someone can explain how it works in this latest version of VP and what's the best way to approach it.
I will be writing a full report of my latest game, but one thing just came up that showcases a serious issue with the new (or old depending on point of view) revolution system.
I had been battling happiness for much of the last 60 turns, but it was a battle I was handling. Fluctuating between 5 to -18 happiness, but for the most part I had it under control.
I was in an intense war with China, and a while ago I had planted a base to get some key uranium I needed (I had no uranium innately). Unfortunately, China snagged it before I could bolster its defenses.
Fast Forward, a revolt occurs and the city comes back to me. I am ecstatic! But that elation last for only a minute....because this dirt ball city drops me from -14 to -26 happiness immediately. And immediately....my third largest and most prosperous city flips to the Shoshone. Oh....and it took 6 of my best aircraft along with it!
That is....rage quit inducing to say the least. There must be some time between when you hit -20 and revolts can occur. I have to be at least given the chance to try and correct my happiness problem before my key cities start flipping.
wait... what? where is this shown exactly? I dont think I knew that was a thing, I never find out there are interceptors until my bombers inexplicably die during their raid and im like oh.. i guess that means theres interceptors about!
Its under the combat numbers, after where it give sthe little message in yellow "may take more damage due to interception".
From there, there is a message in red below that which says "Anti-Air Attackers: X'.
Honestly I just discovered this recently myself because its so badly cutoff in the window the vast majority of the time.
How can I say to revolting city that I don't want to see it in my empire and I don't need it. Only raze?
If we had a listener for when a city flipped, I could just give an event to the major civ allowing them to either annex it or leave it as a barbarian city...You probably can't, but that would be an example of the fine-tuning the mechanic needs. Intuitively, a city that flips to you should always be a good thing.