Just finished up a couple of games. Each one was Arabia going for a CV to see how those shake out. Its on Emperor, but I had to shift back down to Small maps due to game speed. I like standard, but my god I can finish a game in like half the time on small just because of turn speeds.
The first game I was top of the world on score for a long while until compass and got a look at the other continent. An Ottoman runaway! He had slapped Germany around and completely controlled his entire continent. I started picking out converting his religion, but he was destroying me on both culture and tech. It was not insurmountable, but it was a big uphill battle....so I took the quiters way out

This is probably the most "runawayish" I have seen the AI since we put in some anti-runaway adjustments.
The next game also had a runaway....me! I went with a Terra start. And for the first time I can ever recall....I got one of those crazy "mountains everywhere" starts that people rave about with Goddess of Nature. So of course, I had to try goddess of nature

It is the first time in all my playing VP that I have taken it....honestly I have never had any real mountain starts, even my inca starts did not have mountains like these. I changed the rift width in the map settings, does that affect mountains? Also my god the sheep. Sheep EVERYWHERE! More sheep than I have seen in 2 other games put together.
Anyway...so I see what all the fuss is about with Goddess of Nature. A very nice pantheon, honestly about as strong as Purity with a really good lake start, or Sun with a lot of wheat. It was very fun, but didn't feel OP compared to other pantheons in their "shining" conditions.
Religion Wise, I tried out Pilgrim this game. My response....meh. The culture was alright, its no council of elders with hammers but it was alright. The tourism was pretty laughable for me though. Further it was just so flaky. One conversion 150 culture and tourism. The next....15 culture and 0 tourism. Up and down, back and forth. I conceptually understand the belief, but in game it just made no damn sense to me and gave up try to understand it. Probably going to be the last time I take it for a while.
Policy wise I went a little crazy this game. Arabia normally screams for Tradition -> Artistry. But with my dry mountain start I had hammers for days but my people screamed for food. So....I went Artistry 1 and then shifted into fealty instead. I focused on conversion of other civs to get some tourism that way, and to get the extra bonus from fealty's finisher. Using writer buying from the grace of god and a free writer from National Treasure I manged to get all the way to Artistry Finisher just as my first Archeologist finished! (woot!). Then to pick my ideology. Again, a crazy game, normally I go freedom as Arabia. But then took a look at futurism....hmm, I am just about to have an army of new historical events with all of these digs....why the hell not. So Autocracy I went, and got some very nice tourism! Also tried out that iron fist everyone was talking about (I had vassaled Venice....hehe but not Venice's capital, one of his puppets

) And....holy crap that gives a lot of yields! I think I got +400 culture per turn from that thing!
I dominated the whole game and was never challenged. I won CV in turn 276. The game was actually so easy that I doubled checked to ensure I was on Emperor, as I have never won so easy on Emperor. Honestly I'm not sure what happened, my other emperor games have been quite difficult, even the CV ones I've tried. But after getting my butt kicked the last 3 games in a row it was nice to do the butt kicking for a change.
So a summary of a few notes:
1) Pilgrim may need a look at, or may just need a new mechanic. G I know what you are going for, but it is just so damn confusing to use.
2) Zoos. The zoo is actually a solid building for its happiness and boredom reduction. But its tourism is pretty garbage. I was getting a 400 tourism instant yield....but I was already making like 2000 tourism a turn through other means. Its not that the zoo needs a buff, but its just not really a "tourism building" right now.
3) Growth wise, I'm finding I'm shifting more to ITRs to maintain growth. Now I already said this game I was very dry, but even in general working specialists early is a challenge. I'm finding that an ITR allows me the food to shift people to specialists, whose yields actually out way the ETR (specially with the GP bonuses I get). I'll report more to see how that evolves with future games.
4) I meant to record the trade route turns, but forgot

I don't know, I still don't think my trade routes are taking 50-78 turns like the tooltip is often suggesting (that's on a small map, normal speed, land routes). I will say if it is...then trade tourism is actually pretty garbage, at least on land. That is both disappointing on the one hand, but actually liberating in another. It means I can send my trade routes to the civs I've cultural dominated and enjoy the fruits of my labor instead of having to send my routes to my top target.