Unedjis
Warlord
- Joined
- Dec 9, 2014
- Messages
- 148
Hi all!
I've taken it upon myself to modmod Anno Domini, which uses some version of the Community Patch. First off: THANK YOU for making this, the CP opens up so many new options, the first time I went through CoreTableAdditions.xml I almost came because IT'S JUST THAT GREAT.
I've briefly skimmed the Wiki, which seems to have been tailored towards users rather than modders. My question is, is there a function that lets you prevent City States from giving certain resources to the player? Anno Domini has a lot of resource-producing buildings, which puts me in a predicament. On the one hand, I want resources to be scarce, so I should disallow resource-producing buildings for City States (that's what Rob did). On the other hand, I want City States to have a decent infrastructure and military. But since I've also vastly expanded resource requirements for buildings to an extent that there are hardly any buildings at all that don't need any resources, City States are going to suffer both in infrastructure and military strength. Hence my question if your amazing tool can offer something that might solve my problem. I *could* do it like Rob and disallow those buildings for City States, but that would force me to include duplicate buildings and units that are only available to City States - which would be clumsy and a LOT of work.
Cheers,
Unedjis
I've taken it upon myself to modmod Anno Domini, which uses some version of the Community Patch. First off: THANK YOU for making this, the CP opens up so many new options, the first time I went through CoreTableAdditions.xml I almost came because IT'S JUST THAT GREAT.
I've briefly skimmed the Wiki, which seems to have been tailored towards users rather than modders. My question is, is there a function that lets you prevent City States from giving certain resources to the player? Anno Domini has a lot of resource-producing buildings, which puts me in a predicament. On the one hand, I want resources to be scarce, so I should disallow resource-producing buildings for City States (that's what Rob did). On the other hand, I want City States to have a decent infrastructure and military. But since I've also vastly expanded resource requirements for buildings to an extent that there are hardly any buildings at all that don't need any resources, City States are going to suffer both in infrastructure and military strength. Hence my question if your amazing tool can offer something that might solve my problem. I *could* do it like Rob and disallow those buildings for City States, but that would force me to include duplicate buildings and units that are only available to City States - which would be clumsy and a LOT of work.
Cheers,
Unedjis