Be that as it may, Byzantium has 2 bonuses which do the same thing as each other. Why not have 1 bonus that does 1 thing, instead of 2 bonuses that do 1 thing?
The symmetry adds another level of silliness -- a 15% discount on faith purchases is functionally indistinguishable from having 17.6% more faith to spend (1/0.85=1.176). Going from 0.5/
on basilica to 0.33
/
is a difference of 17%. Granted, they have faith from other sources, but this is their main one. Does this not look strange to people? We've gone from having 1 bonus that gives a lot of faith, then G added a second bonus that makes each point of faith 15% more valuable, and now he has nerfed the UB so it generates 17% less faith. So now we have 2 bonuses that put us in almost the exact same place we were before with 1 bonus. All that has been accomplished is offloading a bit of the civ's power from the UB to the UA. Same civ, double the complexity.
Personally, I'm not understanding the problem at all. Almost every if not every civ has overlapping synergy between their bonuses, Byzantium isn't really an outlier. In addition, the total bonus given by the UB depends on how many cities you have in your empire, whereas the 15% discount is always a 15% discount.
I don't have any trouble at all understanding that there's a 15% discount on purchases and also a building which gives Faith. I think you're making a mountain out a molehill, dude.
The AI apparently only starts with one pathfinder even on Deity, unless I'm misinterpreting something. Go into MODS-->Community Balance Overhaul (2) ---> Balance Changes ----> Difficulty ----> Difficulty Mod (XML).You should see this line near the bottom for the Deity handicap.
<AIStartingExploreUnits>1</AIStartingExploreUnits>
Well the AI are definitely starting with 2 scouts...either that or they are getting the second scout up 4 times as fast as a human can. Is there some other place in the settings this would be referenced? I agree with you that in that place, it certainly states "1".
If you'll look at lower difficulty settings you'll notice the line <StartingExploreUnits> isn't there. AI gets an extra Pathfinder on higher difficulties, in addition to the Pathfinder it already gets.