New Beta Version - June 9th (6/9)

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Huh.
There isn't a 1 movement speed loss for civilians in expertise? Decided against it? Just looking at the description...
 
It doesn't make much sense for Rationalism's wonder to be bletchley park, when all the ideology wonders come drastically before that one does.

Also a suggestion (this isn't beta related), would it make sense for the "world ideology" proposal to only be available once at least 2 ideologies have been taken? Currently you can propose it if you get the first ideology and players without ideologies are always neutral towards it.
 
Also a suggestion (this isn't beta related), would it make sense for the "world ideology" proposal to only be available once at least 2 ideologies have been taken? Currently you can propose it if you get the first ideology and players without ideologies are always neutral towards it.

There used to be some sort of decent interval, like with nuclear non-proliferation, which comes well after the Manhattan project. Is there still?
 
Human can become vassal in time of war.....( voluntary vassalage with another ai player ).
 
There used to be some sort of decent interval, like with nuclear non-proliferation, which comes well after the Manhattan project. Is there still?
You can't actually build atom bombs with the manhattan project tech (atomic theory), so I suppose there isn't a need to ban them at that point.

For the ideologies, it just seems really gimmicky to me that I can propose world ideology freedom so early and get no opposition. Waiting until I at least have a rival would be a good step IMO
 
Playing on King difficulty, and AI still starts with a free scout, not a free pathfinder (Less than five turns in on Epic speed). Should I Github this one?

Since I almost always play on Epic, I really don't like that free scout since travel time is significantly reduced compared to the time it takes to build a new recon unit. Can anyone point me to the file I need to edit?
 
Playing on King difficulty, and AI still starts with a free scout, not a free pathfinder (Less than five turns in on Epic speed). Should I Github this one?

Since I almost always play on Epic, I really don't like that free scout since travel time is significantly reduced compared to the time it takes to build a new recon unit. Can anyone point me to the file I need to edit?

Goody hut.

G
 
I am not entirely sure if it's just me, but it still feels that if you go relatively tall(well, most anything less than infinite city spam or conquering really), you still tend to win cultural victory waaaay before diplomatic or space victory even becomes a thing to consider. Partially because the AI loves their city spam so you end up with a tourism modifier from them having more cities in the triple digits. Granted, I do love my tall, well-built empires but anyway.

Anyone else feeling this?
 
So is playing wide still viable do you guys think? With these new policy costs, I notice that with Authority 5 cities, I was still at 4 policies in late classical era. With progress and authority, you tend to have a few more cities and I actually HAD to take the inspiration religious belief.
 
So is playing wide still viable do you guys think? With these new policy costs, I notice that with Authority 5 cities, I was still at 4 policies in late classical era. With progress and authority, you tend to have a few more cities and I actually HAD to take the inspiration religious belief.

Don't know about Progress, but Authority is still viable if you focus more on bullying and razing captured city. Here's the state of my game:
France-Prince-Huge-22Civs-43-CS-Epic nearly 250 turns 5 cities, Temple of Zeus - Petra - Terracotta, razed 3 cities, Grand Mesa but no culture from luxuries, Authority filled most Civs are 1 policy behind, all ancients techs and in classical only 2 behind leaders (Progress Russia and Tradition Korea), also found and enhanced a religion.

Playing with 'Community Events' and 'Events and decisions' but it gave me mostly gold, a great prophet, comets and maybe 250 culture/science worth in barbarian raids
 
Don't know about Progress, but Authority is still viable if you focus more on bullying and razing captured city. Here's the state of my game:
France-Prince-Huge-22Civs-43-CS-Epic nearly 250 turns 5 cities, Temple of Zeus - Petra - Terracotta, razed 3 cities, Grand Mesa but no culture from luxuries, Authority filled most Civs are 1 policy behind, all ancients techs and in classical only 2 behind leaders (Progress Russia and Tradition Korea), also found and enhanced a religion.

Playing with 'Community Events' and 'Events and decisions' but it gave me mostly gold, a great prophet, comets and maybe 250 culture/science worth in barbarian raids
Just some observations about one of my games so far:

Authority is going well, and everything seems to be a huge help if you've got a source of culture. I'm the Celts and I've got a furs monopoly with the forest/camp pantheon.

Apparently AI pantheon selection has been worked on, but I'm seeing the AI pick some pantheons that don't exactly benefit them short-term. As the screenshot here, Shaka and Theodora have both picked this pantheon whilst they're both in jungle starts. The pantheon doesn't benefit them at all yet.
9C7D2F8D6035FC61B46640D7037C393ACF76CCC0


Then there's the increased policy costs. At this point in this screenshot below I had 4 (nearly 5) policies. Here's poor ole' Theodora with just 2 (for the record, I'm playing on Epic speed and Emporer difficulty)
C20BF0D656E0703610A4636719AF69D71FE95052


Also the AI are still terribly crippling themselves in debt. At first they do seem to manage their gold quite well, but they are just producing too many units and building roads inadequately. Another thing I've noticed is that the AI doesn't seem anywhere near as "city-spamming" as they used to be, however Shaka still only has 2 cities in ~1000 BC.

I'm not trying to bash the dev team's work at all. I'm aware it's still in beta phase, however I can't say I'm pleased with the policy costs so far. I think they're just too high now, at least in epic speed. If you have a good start (like I have), I think it's a colossal advantage in terms of gaining social policies. I'm currently on 7 policies whilst everyone else has 4 or 5.

Here's my start:
2A2F76B5C1CE3AE1E6FAD9651CDDAF3D33EEF784
 
I am not entirely sure if it's just me, but it still feels that if you go relatively tall(well, most anything less than infinite city spam or conquering really), you still tend to win cultural victory waaaay before diplomatic or space victory even becomes a thing to consider. Partially because the AI loves their city spam so you end up with a tourism modifier from them having more cities in the triple digits. Granted, I do love my tall, well-built empires but anyway.

Anyone else feeling this?
With Venice or Arabia I can get a cultural victory around modern, going with 1 city for Venice and usually 1~3 with Arabia. (Edit: Emperor and Standard speed)

[...]
I'm not trying to bash the dev team's work at all. I'm aware it's still in beta phase, however I can't say I'm pleased with the policy costs so far. I think they're just too high now, at least in epic speed. If you have a good start (like I have), I think it's a colossal advantage in terms of gaining social policies. I'm currently on 7 policies whilst everyone else has 4 or 5.
[...]
In my experience the "problem" is on the good start.
Culture from policies isn't at a high value but they also help the culture snowball.
 
Speaking of AI starting with pathfinders, how about letting players (and AI of course) start with a pathfinder instead of a warrior?

Wouldn't this be a bit of an early setback as you'd quickly be swarmed by barbs? Personally I'd rather just have the production cost of pathfinders be reduced as they're really only useful early on and their value only diminishes as the game goes on.
 
Wouldn't this be a bit of an early setback as you'd quickly be swarmed by barbs? Personally I'd rather just have the production cost of pathfinders be reduced as they're really only useful early on and their value only diminishes as the game goes on.

It would also be a nerf for the Shoshone.
 
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