New Beta Version - March 15th (3-15)

Status
Not open for further replies.
Oh nice! You're a gem, thanks man.

Downside to playing marathon, takes you forever to learn of a problem and by time you learn of it you're too far into the game to just restart lol :0

Yeah, I included a failsafe in case any of my opinion changes caused problems. Unfortunately however, they will still be more aggressive in their approach.
 
I like the opinion changes, just need a little nerf yeah. I look forward to the next game with it.

They desire friendly relations with our empire
 
Great it worked! Thanks so much. Neg modifiers gone. Will enjoy the rest of this game then start another game next week with the updated version. Stay safe Heath!
 
To the whole VP community, you are all amazing. I'm one of few students stuck in a rent house outside of our closed uni far away from home. Is good here tho, got free bread coming from uni staffs.
Anyway, please be safe and wash your hands!

I played this update and VP AIs was not kind on my first try.

In the only two sessions I played so far,
Settings are: all victory conditions available/Emperor/43civ&24cs/standard default map setting/continents/quick
Civilization used; Egypt
Civic: Traditions and Progress

I lost in my first game, settling on desert/hill/river and coastal was nice. I played with one city till turn 100. Found 2 war proned Civ (Boudicca, Shaka) next to my borders (as they bought most of the lands they want. Coz of that, I captured Boudica and Shaka's capital and made those two into puppets. By the way we were cramped in one continent so no one have more than 1 cities. The other continent begs to differ... I just realized that I can hire a governor now (Superpowers nostalgia). After capturing Morocco, I was denounced by all the known civ, Mecca and Constantinople was especially hateful towards me for warmongering near their backyard. For me, I only denounce countries I was about to wage wars with. I took Hiawatha's capital and tried taking over Constantinople but it was heavily defended so i picked on Hiawatha instead. Constantinople was superior in wonders, money and tech. Same can be said with Mecca.

I realized Mecca and Constantinople was making loads of money even after sanction. They were in the negative but their money would reach outwards of 20,000g~ with -500gpt!! I got a lot of voting power for conquering capital cities now (Horray)! I also realized CS didn't spawn at all (or probably died out) which is a bummer. All the resolution wonders were taken by Portugal. I have no idea how much production they have at all!

In the end, Portugal score surge +800 more (why I tried capturing Constantinople at all was for the wonders score) and thus Portugal won time victory on my 1st game, with Maria Theresa with one more spaceship part to finish and Mecca's 2 more Civ's to win cultural victory. I have no idea what happen to the other continent but there was only one religion there which was owned by Portugal herself. (Used Freedom)

Noted that siege/ranged units are best with two attacks, splash damage, volley and extra sight while melee units with blitz. But that's my opinion.

In my second game, I had no desert but grassland/hill/river/coastal was double nice i guess. As Egypt I captured most cities near me, like Constantinople, Berlin, Assur, and one city I forgot its name too. Maria swiftly uses her wealth ( me thinks ) to ask other civs to attack me, which i meant all civs that exist in that session excluding japan ( coz I vassalized them in medieval era with 1 city left). Everyone had more naval power than me so i spammed a lot of siege units (13 trebuchet) that got promoted a lot for sinking ships. I was 10th/43 in military score during this time. My neighbors truced me one by one starting with Incas, Attila, England and Boudicca. Maria was eager to win the war, taking over ( and subjugated Constantinople) and losing it over and over the next turn. It was a messy tug of war and when the war was over the city that once housed 36 pop now only had 1 left. Sad I wasn't able to burn it to the ground. I took over a religion from Inca (Judaism) after conquering them and losing my previous religion i got from japan(Shinto) and Byzantium(Protestant). (I never got to make my own religion owo). In the end, I captured most of the cities on my continent. Naval was always crazy with Spain and Polynesia around though so i never ventured further. I was about to win time victory when Hiawatha suddenly conquered Morocco's 14 wonders Capital and was top of the score. My only solution was to crank up production for resolution wonders in Congress which was enough to get me my first victory. Horrah! (CS was present but to influence one i needed 2700+ influence yeesh!) (Used Autocracy)

Forgive me English and take care.
 
Last edited:
Thanks all, hoping to get some relief after this week's peak (maybe) in the AR region...that is, if our governor can figure out how modern medicine works...

G
you aint getting any covid before (and even after) the official version is released. lol! :)
 
Hi all, I've been using VP for about a week and am still learning. I was using the version that need to be selected as Mods (Vox Populi 3-15-2 installer) for a while, but last night installed the Modpack zip version (2020_02_09). I have had some problems and have some questions that I'd be grateful to have answers to. Thanks for your help!

I encountered "file path too long" during extraction of the Modpack zips, even after enabling long paths in my Win10 registry and restarting. Can someone offer a solution? (I was forced to skip a number of files--can't be good, I know...)

During my first game today I hit the first "Make an Event Choice" event on turn 96.
Bug report: https://github.com/LoneGazebo/Community-Patch-DLL/issues/6458
Issue: Make Event Choice - event does not pop up, cannot make choice, cannot advance game, cannot force turn end; stuck

Can someone let me know how I could fix these issues? I'm really enjoying the VP experience. Thanks for your help and for your contributions.
 
I've had this issue with modpacks starting a few months ago. I disabled Events and the modpack would be mostly OK (the Monopoly and Corporation screen - the dollar sign - wasn't available either...).

In the end I went back to using the installer and not making a modpack.
 
I've had this issue with modpacks starting a few months ago. I disabled Events and the modpack would be mostly OK (the Monopoly and Corporation screen - the dollar sign - wasn't available either...).

In the end I went back to using the installer and not making a modpack.
The same happened to me too :'I . I'm trying with the latest beta. have you tried that yet?
 
I'm now playing a game on the latest Beta, using Babylon, King difficulty. Turn 273 now. Really enjoying it, and in the running to win, but one thing is really killing the game and that's Happiness. It's just infuriating. For over 70 turns now it's just been a constant struggle to maintain happiness. I've done practically nothing in my build queue except look at what's making that city unhappy and build to counter it. And yet, still unhappy. Still unhappy. Still unhappy...............

I just had a Golden Age and finally had some decent surplus happiness, yet even then without trading for a bunch of luxuries from elsewhere I wouldn't even break even. Golden Age ended, then War with 3 Civs just came, lost my extra luxuries, now I'm FIFTY points in unhappiness, like 156 unhappy/110 happy. Might as well just reload an not go to war cuz LOL. I'm really struggling to see what else I can do or what I'm not doing. Again, done practically nothing but build to try and keep happy since the Renaissance. Every city has a barracks, armory, castle, grocer, arena, circus, constabulary, library, university, market, and whatever else reduces poverty, distress, boredom or illiteracy. Hardly any specialists outside of my capitol cuz forget it. I have a super strong religion and no religious unrest, yet STILL unhappy. I haven't counted my luxuries but I have at least 10 of my own or more. Getting incredibly annoyed. It's absolutely ruining my game. I need and want to go to war but I can't afford it because it'll kill my happiness and the stupid combat penalty ruins my chance of even enjoying the war.

And that reminds me of another thing. There should be a happiness boost when a war starts. If war weariness is supposed to reflect the reality of what happens when a war drags on, then an initial boost of support for the country should also be there to reflect reality.

One thing is, I have a relatively small army and I'm not anywhere near my unit cap. Does that cause distress? But overall I should say I have a strong Civ, 2nd place on Score behind Zulu, ahead in Science, probably have the most wonders, lots of cities and territory... I really don't get wth I'm supposed to do differently, although I do feel behind in culture/policies. My Policies are Tradition, Fealty, and now on Rationalism.
 
Last edited:
I'm now playing a game on the latest Beta, using Babylon, King difficulty. Turn 273 now. Really enjoying it, and in the running to win, but one thing is really killing the game and that's Happiness. It's just infuriating. For over 70 turns now it's just been a constant struggle to maintain happiness. I've done practically nothing in my build queue except look at what's making that city unhappy and build to counter it. And yet, still unhappy. Still unhappy. Still unhappy...............

I just had a Golden Age and finally had some decent surplus happiness, yet even then without trading for a bunch of luxuries from elsewhere I wouldn't even break even. Golden Age ended, then War with 3 Civs just came, lost my extra luxuries, now I'm FIFTY points in unhappiness, like 156 unhappy/110 happy. Might as well just reload an not go to war cuz LOL. I'm really struggling to see what else I can do or what I'm not doing. Again, done practically nothing but build to try and keep happy since the Renaissance. Every city has a barracks, armory, castle, grocer, arena, circus, constabulary, library, university, market, and whatever else reduces poverty, distress, boredom or illiteracy. Hardly any specialists outside of my capitol cuz forget it. I have a super strong religion and no religious unrest, yet STILL unhappy. I haven't counted my luxuries but I have at least 10 of my own or more. Getting incredibly annoyed. It's absolutely ruining my game. I need and want to go to war but I can't afford it because it'll kill my happiness and the stupid combat penalty ruins my chance of even enjoying the war.

And that reminds me of another thing. There should be a happiness boost when a war starts. If war weariness is supposed to reflect the reality of what happens when a war drags on, then an initial boost of support for the country should also be there to reflect reality.

One thing is, I have a relatively small army and I'm not anywhere near my unit cap. Does that cause distress? But overall I should say I have a strong Civ, 2nd place on Score behind Zulu, ahead in Science, probably have the most wonders, lots of cities and territory... I really don't get wth I'm supposed to do differently, although I do feel behind in culture/policies. My Policies are Tradition, Fealty, and now on Rationalism.
Being behind in policies can be a major reason for unhappiness, yes. Too many under the hood bonuses that you are missing in every city. But also you might have neglected city states.

Some things you can do to help happiness.
Take a little time growing your cities and delay expansion. Expend great musicians for concerts. Gain great admirals and send them on discovery voyages. Check for city state quests, some of them grant happiness. Manually control your specialists to find a sweet spot. See how is your city happiness going to change upon a newborn, and prevent growth if it predicts too much unhappiness.
 
Being behind in policies can be a major reason for unhappiness, yes. Too many under the hood bonuses that you are missing in every city. But also you might have neglected city states.

Some things you can do to help happiness.
Take a little time growing your cities and delay expansion. Expend great musicians for concerts. Gain great admirals and send them on discovery voyages. Check for city state quests, some of them grant happiness. Manually control your specialists to find a sweet spot. See how is your city happiness going to change upon a newborn, and prevent growth if it predicts too much unhappiness.

Thank you. I've used some of that advice. Mainly limiting growth and using a lot more specialists. I thought urbanization worked differently, I guess. Specialists don't increase unhappiness as much as I thought. Still, I'm only maintaining happiness now because I'm importing so many luxuries from Zulu. I did complete Neuschwanstein (sic) and I'm going for any wonder that increases happiness.

Something else is bothering me, though. My railroads are not increasing movement speed...
 
Thank you. I've used some of that advice. Mainly limiting growth and using a lot more specialists. I thought urbanization worked differently, I guess. Specialists don't increase unhappiness as much as I thought. Still, I'm only maintaining happiness now because I'm importing so many luxuries from Zulu. I did complete Neuschwanstein (sic) and I'm going for any wonder that increases happiness.

Something else is bothering me, though. My railroads are not increasing movement speed...

Sounds like a bug! Report it on Github if so: https://github.com/LoneGazebo/Community-Patch-DLL/issues

Edit: See below
 
Last edited:
Early railroads don't improve movement, just villages.
So what has to happen to improve movement? Another tech?

Also, hard to see any reasoning behind this. The whole purpose of a railroad is to move things faster. I get maybe the first railroads could be slower than say an atomic age one, but they should at least speed things up somewhat.
 
Last edited:
@Gobbledygook5000 Agreed that railroads should basically be cost-free movement. They increased move speed by at least 10x over standard horse/foot on paved roads. Makes little sense to have them be fancy medieval roads.
 
@Gobbledygook5000 Agreed that railroads should basically be cost-free movement. They increased move speed by at least 10x over standard horse/foot on paved roads. Makes little sense to have them be fancy medieval roads.
This has been discussed a lot in the past. The history experts here explained that the very early railroads were actually very slow. From the gameplay POW, the idea is that the first RRs upgrade villages and create the needed connections for the train station buildings. The faster movement upgrade comes with later techs. I would personally add a tiny faster movement (1-2 tiles) to the early RRs - if anything just not to confuse new players.

Fun fact: at one point the early RRs were even slightly slower than roads. When it was reported as a bug, they were made equal.
 
This has been discussed a lot in the past. The history experts here explained that the very early railroads were actually very slow. From the gameplay POW, the idea is that the first RRs upgrade villages and create the needed connections for the train station buildings. The faster movement upgrade comes with later techs. I would personally add a tiny faster movement (1-2 tiles) to the early RRs - if anything just not to confuse new players.

Fun fact: at one point the early RRs were even slightly slower than roads. When it was reported as a bug, they were made equal.
Exactly. Early railroads were intend for moving stuff, not people, and besides, the technology didn't allowed for too much. The additional trade is reflected by the increased yields of villages and allowing the building of train stations.
 
Is there a limit to how many landmarks can provide a happiness boost? Because the last one I put down I didn't notice any change.

Another question: Is it better to concentrate Trade Routes in one city or spread them out? So far, I've had them all in my capitol because it has some wonders that boost trade routes, but coming into the corporation age, I'm wondering what is the best strategy.
 
Last edited:
Is there a limit to how many landmarks can provide a happiness boost? Because the last one I put down I didn't notice any change.

Another question: Is it better to concentrate Trade Routes in one city or spread them out? So far, I've had them all in my capitol because it has some wonders that boost trade routes, but coming into the corporation age, I'm wondering what is the best strategy.

No, there isn't, as far as I'm aware. If you aren't getting a happiness change, that's a bug and should be reported on Github.

Trade Route Overview lets you sort routes by incoming and outgoing yields. You can access it by clicking on the "trade routes in use/available" icon on the top bar.
 
Status
Not open for further replies.
Back
Top Bottom