New Beta Version - March 2nd (3-2)

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This is a good note, so I looked through my cities, and yeah I don't max pop happiness like I normally have had at this point in the game (post landmarks). Some of my cities are even 4-5 happiness down.

Hmm, so what would account for the gap? My luxs seem good, I'm not sanctioned or anything. Could be maybe a happiness quest or two didn't go my way, its definately not a lack of public works I've built more this game than the last several. Maybe less admiral bulbs. Its not my musicians, I have been making them works and not bulbing them in all of my recent games, so its not the happiness from that.

So I'm not really sure to be honest.

I recently find myself in the need for locking growth in cities more, I play in marathon so i don't know how to translate that in other speeds but it seems a good strategy since it's realistic like you don't want to overgrow your empire to create unrest. When you have too many cities with 20 something pop it really hurts your happiness that's what i personally find. I play in the december patch maybe that changes anything but by the patch notes I don't think it has much influence
 
In my recent game as China, after ~60 turns grinding down the runaway Shoshone army (love the continued improvement to war AI). I finally broke them and start to gobble up their cities. They were too large for me to wipe them out in one decisive war, so I was gunning for a fat peace deal where I could pick off some cities and get some cash.
But then the Shoshone became a vassal to Morroco and punt me into a white peace. That was a bit frustrating for me.
Is there a way for me to disable voluntary vassalage in the code somewhere?
 
I just had an interesting start as Russia. My neighbors were water to the south (but I was not quite coastal), a city-state to the east, Mongolia due north, and the Shoshone and Canada right next to each other to my west and northwest. I figured I'd have any early war from Mongolia, but it was actually the Shoshone who aggressively forward settled 2(!) cities 3 turns apart and then decced me 5 turns later with a full army. After that Mongola decided I wasn't a friend and decced me too, even after I agreed to go to war with him against Canada (mainly to avoid him picking on me, oh well).

I decided to call it then. I was really astonished by how aggressive the Shoshone were towards me, especially with nearly defenseless Canada on their northern border.
 
Disabling voluntary vassalage is already an option.
Where is that option may I ask? Cause I have not seen it and would very much like to use it since ive been having the same issue as others:
Playing a deity game on epic (huge map) and by gunpowder the shoshone already have 3 vassals including gandhi who is fifth in score and two other lower civs. Seeing as he is already ahead in cities tech and policies (second to poland), seems a bit strange to me that a more competitive AI would just give up the game to the shoshone voluntarilly.
*None of these vassals were acquired through war*
 
I see a lot of voluntary capitulation ... perhaps a bit too much? in my current game Washington got two very early vassals (Netherlands as soon as he got into medieval era and Korea a bit later in the medieval era) without a single war waged.
I think the threshold for such acts could use a revision
 
Maybe there should be at least some numerical criteria for voluntary vassalage based on game-score, both in relation between the would-be master and vassal and betwen the would-be vassal vs. all the AI (median, average, ...?), so to prevent runaway AIs gobbling up middle-strength AIs through voluntary vassalage. Maybe another factor could also be the relative military strength. I think those two factors would be enough off a "hard code cutoff" in addition to the current code we have.
 
Where is that option may I ask? Cause I have not seen it and would very much like to use it since ive been having the same issue as others:
Playing a deity game on epic (huge map) and by gunpowder the shoshone already have 3 vassals including gandhi who is fifth in score and two other lower civs. Seeing as he is already ahead in cities tech and policies (second to poland), seems a bit strange to me that a more competitive AI would just give up the game to the shoshone voluntarilly.
*None of these vassals were acquired through war*
I think it is in the Really Advanced Setup mod.
 
So the AA gun is now doing about ~40 damage to a bomber on a successful interception. So I think that's a bit low, so we've swung the pendulum a little too far. I think we could buff it back up somewhere in the middle. I think AA interception should really sting, it just shouldn't be one shoting units

For which AA? AA or SAM?
 
Doesn't increasing the Stock Exchange purchase reduction to 20% mean a Progress/Industry/Autocracy player can gold purchase units for nothing?

-15% forbidden palace
-35% Industry Scaler
-33% Military Industrial Complex
-20% Stock Exchange
103% :c5gold: cost reduction

We just got done fixing this problem for free unit upgrades with Imperialism/Pentagon/Autocracy
 
Doesn't increasing the Stock Exchange purchase reduction to 20% mean a Progress/Industry/Autocracy player can gold purchase units for nothing?

-15% forbidden palace
-35% Industry Scaler
-33% Military Industrial Complex
-20% Stock Exchange
103% :c5gold: cost reduction

We just got done fixing this problem for free unit upgrades with Imperialism/Pentagon/Autocracy

I believe there is a hard cap of 15%.
G
 
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