New Beta Version - May 5th (5/5)

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I did it many times over to no avail. Maybe my computer has some problem
By the way, it seems like I'm not the only one who encounters this problem.

https://forums.civfanatics.com/threads/settlers-cant-settle.599857/
https://www.reddit.com/r/civvoxpopuli/comments/acrotu/settle_city_button_not_appearing_on_starting/

If anyone knows anything please help.
Sorry I got no clue. You could try the next Beta, which is supposed to release tomorrow, and see if it's fixed.

Also deleting the old version of VP completely before reinstalling has been known to help.
 
Standard Immortal Communitas_79 as America. Lost (CV) on Turn 375.

Spoiler :

upload_2021-5-19_0-46-37.png

upload_2021-5-19_0-48-5.png



So early game it was all about Spain. Spain was a power respected and feared by the Mayans, Russia, and myself. As such, we created a united front against them with DPs for a large part of the game. Spain attacked frequently, and I made little gains here and there, but mainly it was just endless killing of Spain's inexhaustible army. As my range musketmen turned into g guns, I finally had the forces to really push on Spain, and started taking key cities, eventually taking his capital.

However, meanwhile Egypt RAGED ahead of the game, and was like 11 techs and 5 policies ahead of me. He was already influential with every civ, and it was quite clear that without immediate and non-stop military aggression, teh game was lost. And so i began the bloody business.

Backed by Industry and Autocracy I sent wave after wave of troops against the shores of Egypt. For a time, it was looking really good. I saved Bratslavia and pushed him back on that front, and got my forces to night surround elephantine. But Egypt did the AI thing and poofed up another couple of armies. That was manageable, but he also got a couple of bombers installed...and while I was waiting for AA guns to come across he did a lot of damage to some key troops. I started losing momentum and was pushed back to the sea....and Brastslavia fell.

I kept up the pressure but ultimately I wasn't pressuring enough, and Egypt took the CV. Honestly considering his tech lead I don't know what took him so long, I guess he really did focus on military over the wonder for a while...because he had it in the bag if he had just focused his capital on it. CV to Egypt, I lose :(

My notes:

  • This game proved to me that the current spy numbers are not sufficient to allow real science comebacks. I turned off tech trades this game to see what could be done with just raw comeback mechanics. I had EVERYTHING you could ask for in an underdog, I had all of my TRs to Russia all game (20 SPT a pop or more), that were not once pillaged. I had World Science Initiative and Scholars in Residence. And I had all of my spies focusing on science steals on Egypt. And yet by the end I was 3 techs behind China, and 8 behind Egypt. I just didn't have the juice.
  • The AI seems weirdly focused on paratroopers at times, sometimes that's like the bulk of there army. Paratroopers are useful units...but they don't have any offense, and army of them is just a nuisance but its not really going to hurt your units.
  • Another game where I was weirdly unhappy for most of the game, buildings and even a few public works just didn't do the job.
 
A few things I forgot:

  • While I think its foolish for the AI to focus on paratroopers, with Special Forces its a different story. SFs are strong units that are good anti-infantry counters....but mainly limited by cost. As that is not a problem for the AI, it can make sense to field a line of Special Forces....magnifying their front line strength for a cheap (for the AI) hammer cost.
  • I liked the diplomacy of this game. Russia and I had a very realistic relationship this game. We were buddies throughout most of the game. Our opinions cooled on each other later on, as I started to steal some of their CS and eventually our ideologies deferred. But....it never got hostile, our long standing enemy in Spain kept us from fighting with each other...even if our trades get a bit rarer and less obviously lucrative. That is a perfectly reasonable position and was a good dynamic to see in this game.
 
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