Pardon my ignorance, I haven't been to these forums or VP for a while. Is Improved City View still a thing or is it integrated to the mod?
Not really. I started a new game on the hotfix version and it is all the same.Are you on the hotfix version? This should be fixed already.
I think tourism is overtuned. The runaway tradition / science AI on Deity is almost winning a CV by default. I've managed to hold it off, but the runaway has been threatening it since turn 310. The only reason I've held it off is because I'm a 20+ city France with permanent golden age, permanent culture bonuses, and mosques. But its a little silly right now.
I also think that if spies are staying in their current state that the AI bonuses early game could be reduced even further. Those bonuses were predicated on an assumption that techs could be stolen. If that isn't the case, the AI early tech lead feels unearned and then just snowballs. I've still managed to win but its required conquering half the world and faith buying tons of great people through orders / hero worship.
I'm interested to hear what other people have to say about the current state of the game. I think the spy change is pretty huge.
The spy change is really good imo, far better than that wonky, full random "mess" (a bit strong word) than it was (vanilla legacy), it just needs adjustments.I'm interested to hear what other people have to say about the current state of the game. I think the spy change is pretty huge.
Sounds great!I've changed the logic for puppets for next version:
1) They will build all buildings up to the previous era (not just defensive buildings like walls);
2) They will not build buildings that cost maintenance if the city owner is running a GPT deficit (except for defensive buildings like walls)
The spy change is really good imo, far better than that wonky, full random "mess" (a bit strong word) than it was (vanilla legacy), it just needs adjustments.
Well, as a software-engineer myself who had to cleanup and navigate in various codes for which the "spaghetti" is a mild term, unknowing how messy it was I tried to restrain myself in choosing the word But I'm really glad it's better now, I really appreciate all the efforts that all of you put into this fantastic mod!Code wise, "mess" isn't strong enough to describe how bad it was. I'm glad it's more sane now.
Code wise, "mess" isn't strong enough to describe how bad it was. I'm glad it's more sane now.
Hi, I am new to the forum and have been using Vox populi for a while and there is a problem I want to ask, I use the latest beta version of vox populi but The settling button doesn't appear, is it a bug? Of course, the official version (Vox Populi (12-1-3)) still work fine.
So a few things to try and see if this is it.
1) How is your happiness? (If you are below 35% global happiness, you cannot found cities).
2) Are you 4 hexes away from any other city?
3) Is there an enemy border touching the hex you are trying to found in?
So give those a look. If its not that then it may be a bug, a screenshot would also be useful.
It's a bug. I'd try deleting and reinstalling the mod.As you see, the settle city button not appearing on starting settler.
View attachment 596930
I did it many times over to no avail. Maybe my computer has some problemIt's a bug. I'd try deleting and reinstalling the mod.
So what are liking to do with spys under this new system. I don't even know here to send them, is tech leader's capital still best or do other factors matter more now?