ASCII Guy
Chieftain
- Joined
- Oct 30, 2019
- Messages
- 84
There has been a staggering amount of changes. It's been a race to keep people up-to-date.I think people will be happy when the next release happens.![]()
There has been a staggering amount of changes. It's been a race to keep people up-to-date.I think people will be happy when the next release happens.![]()
There has been a staggering amount of changes. It's been a race to keep people up-to-date.
Do you (itteroi and Recursive) believe that this fixed the tactical AI, or is that still unclear?
Absolutely fair! Hence my question, as ilteroi posted an update. I was curious if he'd changed anything - to his knowledge - that might affect the tactical AI.
There has been a staggering amount of changes. It's been a race to keep people up-to-date.
The impact and significance of the wide array of tweaks and changes across the board - everything from food, tiles and units, to wonders, techs and policies - really signify the VP golden age we've been in over the past year or so; the recent diplo adjustments by Recursive are the piece de resistance, and the cherry on top of all the tremendous work established by Zebo, ilteroi, and everyone involved.If it helps, I don't plan on doing any more changes for a while (unless there's bugs to fix).![]()
Yeah, same crash, even after clearing cache. Had no issues with previous dll swaps.Same.
Game crash on next.
Yeah, same crash, even after clearing cache. Had no issues with previous dll swaps.
Yeah, I was actually just typing up another reply that I was an idiot and hadn't actually read your directions. I'm sorted, thanks.https://drive.google.com/open?id=1wQ1DOxRNjzlKvs7rV9O37rcniUrrTsZp
Extract "Core_Files.zip" to "(1) Community Patch". Override any existing files.
Bugfixes
Cooldown on demands will now only trigger if the AI has accepted a demand (this removes the unfun mechanic of guessing
how long it'll be before the AI will accept a demand and having to wait another 20-ish turns if you're wrong; this should also make demands
more fun and useful, since you don't have to wait before asking again if they rebuffed your demand)
Nerfed AI friendship willingness slightly
Nerfed opinion bonus for having no contested borders, maximum is now +15 (was +20)
AI should be more sane in targeting City-States
AI will no longer consider a player an easy target if their war against them is in a defensive state
AI will no longer attack its friends' protected/allied City-States if its approach towards the friend (real or fake) is FRIENDLY
Nerfed opinion bonus for vassals of the same master to +30 (was +50)
AI will now update its opinion and approach towards all players immediately when any of the following events happens:
- It makes a Declaration of Friendship with another player
- It ends a Declaration of Friendship with another player
- It denounces another player
- It declares war on someone
- ...or has any of these things happen to it
Simplified & reworked bonus/penalty to warmongering score based on global politics
Slight nerf to penalty for refusing to start a coop war
Removed double opinion penalty for stealing territory from warmongers (approach penalty should be enough)
Small improvement to AI approach estimates
Resurrecting a player should now also give you the temporary bonus for liberating a city, in addition to other diplo bonuses with them
The following notifications should no longer be sent:
- An Unmet Player has denounced CivName!
- CivName has denounced An Unmet Player!
...because the idea that you would know of a denouncement but not who's involved is ridiculous.
If the AI attitude is Deceptive will they always display as Friendly? Or sometimes Neutral too?
New pull request sent with some bugfixes and adjustments (not terribly major, so don't worry about starting a new game over them).
So is there a dll for this or is this just advance notice of what you are working on (I'm not entirely sure what a pull request means)?