New Beta Version - November 8th

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There has been a staggering amount of changes. It's been a race to keep people up-to-date.

If it helps, I don't plan on doing any more changes for a while (unless there's bugs to fix). :)
 
Absolutely fair! Hence my question, as ilteroi posted an update. I was curious if he'd changed anything - to his knowledge - that might affect the tactical AI.
 
Absolutely fair! Hence my question, as ilteroi posted an update. I was curious if he'd changed anything - to his knowledge - that might affect the tactical AI.

Yes, he made some changes to military and tactical AI, but I don't think it's considered "fixed" yet. Make sure to download the latest hotfix posted by ASCII Guy if you wish to test out the changes.
 
Alright, game as Washington going good already. The amount of marshes in my capital means pantheon yield porn. I also love wonder rushing.

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There has been a staggering amount of changes. It's been a race to keep people up-to-date.

If it helps, I don't plan on doing any more changes for a while (unless there's bugs to fix). :)
The impact and significance of the wide array of tweaks and changes across the board - everything from food, tiles and units, to wonders, techs and policies - really signify the VP golden age we've been in over the past year or so; the recent diplo adjustments by Recursive are the piece de resistance, and the cherry on top of all the tremendous work established by Zebo, ilteroi, and everyone involved.

My friends, we are blazing the trial towards gold...
 
Still too many early DoFs, but I am seeing wars (and I was personally warred by the score leader, Indonesia, for having too small of an army and spying on them).

Also, am I crazy, or is Tradition sort of a go-nowhere tree? Perhaps I'm just not striking the right balance between expansion to a moderate size, but man is it tough to not have the city-by-city bonuses given by Progress or Authority. Or is that just an issue with larger game sizes (normal 12/24 Huge map, in my case)?
 
AI attacks the CS for a long time ( 100 turns) without success even though we have a declaration of friendship and the respective city has in the meantime become an ally with me.
 
New pull request sent with some bugfixes and adjustments (not terribly major, so don't worry about starting a new game over them).

Changelog:
Code:
Bugfixes

Cooldown on demands will now only trigger if the AI has accepted a demand (this removes the unfun mechanic of guessing
how long it'll be before the AI will accept a demand and having to wait another 20-ish turns if you're wrong; this should also make demands
more fun and useful, since you don't have to wait before asking again if they rebuffed your demand)

Nerfed AI friendship willingness slightly

Nerfed opinion bonus for having no contested borders, maximum is now +15 (was +20)

AI should be more sane in targeting City-States

AI will no longer consider a player an easy target if their war against them is in a defensive state

AI will no longer attack its friends' protected/allied City-States if its approach towards the friend (real or fake) is FRIENDLY

Nerfed opinion bonus for vassals of the same master to +30 (was +50)

AI will now update its opinion and approach towards all players immediately when any of the following events happens:
- It makes a Declaration of Friendship with another player
- It ends a Declaration of Friendship with another player
- It denounces another player
- It declares war on someone
- ...or has any of these things happen to it

Simplified & reworked bonus/penalty to warmongering score based on global politics

Slight nerf to penalty for refusing to start a coop war

Removed double opinion penalty for stealing territory from warmongers (approach penalty should be enough)

Small improvement to AI approach estimates

Resurrecting a player should now also give you the temporary bonus for liberating a city, in addition to other diplo bonuses with them

The following notifications should no longer be sent:
- An Unmet Player has denounced CivName!
- CivName has denounced An Unmet Player!

...because the idea that you would know of a denouncement but not who's involved is ridiculous.
 
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If the AI attitude is Deceptive will they always display as Friendly? Or sometimes Neutral too?

Always FRIENDLY.

However, if their true approach is WAR, they can pretend to be HOSTILE, GUARDED, NEUTRAL or FRIENDLY.
 
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New pull request sent with some bugfixes and adjustments (not terribly major, so don't worry about starting a new game over them).

So is there a dll for this or is this just advance notice of what you are working on (I'm not entirely sure what a pull request means)?
 
So is there a dll for this or is this just advance notice of what you are working on (I'm not entirely sure what a pull request means)?

It means I submitted code to Github, it still needs to be merged and then a DLL would need to be built.

But the changes are minor, so there's no rush or anything. :)
 
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