pineappledan
Deity
On the newest version, you have the option to freeze swings by locking growth, but it does come at a cost. If you keep growing it still swings quite a bit.
I have to mange my happiness and I have to use the stop growth butten sometimes.
I rightfully felt punished for settling too quickly and not paying attention to limiting my growth
I have had a very hard time with happiness in the Industrial for a long time now, mainly because of too much growth. In this game I used stop-growth and wealth for long stretches in order to stay competitive, and eventually came out of it with level 2 tenets.
I just generally stop listening when someone suggests to stop city growth as a happiness fix. It so often comes off as "play worse; you lost because your cities weren't bad enough". Having large, powerful cities with lots of infrastructure is exactly what lost you the game.I asked him, if he had used the stop growth button and if he know about the saved median mechanic. His answer:
If having an invisible, arbitrary target for what level of population is "too much", then that really hurts my enjoyment of the game. It's at odds with the idea of 4x, that I have no repercussions for getting as much //// as I can manage to get, but invisibly, and arbitrarily can lose you games because is so sensitive to your rate of production, that too much of it can explode your needs.
This is made worse by the existence of growth-oriented civs, and civs with food bonuses, which at this point I'm willing to write off as a noob trap. India's obviously the worst offender, but Aztec and Polynesia also come to mind. It's never explicitly communicated to the player that you need to only grow as little as possible to remain competitive on /// metrics, and that "growth for growth's sake", as some people here like to call it, is actively punished.
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