BiteInTheMark
Deity
Crazy high? Haha, 1 year ago I, had a India capitol with around 800-1000 excess food.Imagine if instead of 440 excess food you would get 440 science, culture, production or gold. I know it's probably impossible to assign citizens that way, but even half of that would be way better. Could you post a screenshot of that city? 440 excess food is crazy high.
Food is the most easiest yield to gain. +2 on rivers, +3 (or 4?) by tech, +1-2 by triangles, +2 by imperialism, +2 by freedom, +3 by that horse building (+2 by Indians UB) = +10 by a simple farm should be easily achievable. +14 if you focus on it.
You can't stack science or culture as easy as you can with food, and the only way to translate this easy yield to more worth yields is growth.
Let's say you are in modern era, your specialists generate 8 science/culture but eat 5 food (freedom). Now let's say cause of working specialists all time you have 2 more tech and policies than me. Cause Iam behind of you by 2 steps, each trade route to you gives me additional 16 science and 16 culture. Now I send 6 trade routes to you and get 96 science and 96 culture out of it. If you were sending trade routes to me, you would get nothing.
So I get 192 yields for free cause Iam behind. You would need working 24 specialists to get the same sum. Effectively spending 120 food to feed them. While I can use 24 citizen to work 12+ food tiles, and earn 288 food, minus 48 for worker = 244 food. Multiplied with some food or growth modifier, let's say 50%, this is 366 food.
You have to pay 120 food to compensate the trade route bonus while I can have 366 food. A difference of 486 excess food. Split to 6 cities, this is 81 more food in every city.
And while I didn't target a domination victory and any other victory type can't be chieved before modern/industrial, I don't care if Iam behind in the midgame. Cause in the endgame, I can swap my large population to specialists, earn a lot of population based yields and didn't suffer by tech/social penalty by city number.