1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

New Beta Version - October 10th (10/10)

Discussion in 'Community Patch Project' started by Gazebo, Oct 10, 2018.

  1. TwoPodRay

    TwoPodRay Chieftain

    Joined:
    Aug 10, 2018
    Messages:
    167
    Gender:
    Male
    I think it applies to more than just your first puppet, but also for the first puppet you have after an annex.

    If you continue puppeting only after the first, your tech/policy costs won’t keep increasing, but they’ll remain “off” by one, the first puppet. The first city you later annex shouldn’t increase your costs, but the next puppet or annexation after that should.
     
  2. YukiN

    YukiN Chieftain

    Joined:
    Sep 3, 2018
    Messages:
    361
    Location:
    Singapore
    Ah okay. I get it now. Does that mean the next city founded does not increase policy cost after puppetting or razing?
     
  3. CppMaster

    CppMaster Chieftain

    Joined:
    Feb 13, 2018
    Messages:
    843
    Location:
    Poland
    How can you found a city after puppeting? Do you mean annex? Then yes.
     
  4. neo_arcadia

    neo_arcadia Chieftain

    Joined:
    Jul 3, 2016
    Messages:
    212
    He meant that he increase his number of owned cities by founding new city using settler/pioneer/colonist instead of capturing and then annexing cities.
     
  5. CppMaster

    CppMaster Chieftain

    Joined:
    Feb 13, 2018
    Messages:
    843
    Location:
    Poland
    It's the same for policy/tech cost increase.
     
  6. chicorbeef

    chicorbeef Warlord

    Joined:
    Dec 26, 2017
    Messages:
    1,266
    Gender:
    Male
    It might not decrease but when you pick up your next city your costs will stay the same if you puppet the first one.
     
  7. Galbias

    Galbias Chieftain

    Joined:
    Jul 2, 2016
    Messages:
    483
    I'm less worried about myself and more about the AI and how this feels like a bit of an exploit against them; Siam in this instance only had one Railroad going from his capital to the sea and I feel like I've seen others with similarly non-redundant city connections. If it's something that a human player is supposed to be doing, it's something that an AI player should probably be doing. It certainly doesn't feel like they try to exploit it, I've only had my entire city connection network broken once in VP that I can remember (and only by some random CS units, not even AI paratroopers who could do it easily in a lot of cases).

    Regardless though, I think Unhappiness from Isolation being a slow buildup makes more sense from a flavor perspective as well. Citizens wouldn't immediately start rioting because their city is blockaded but after a few weeks or months tensions will start building.
     
  8. LukaSlovenia29

    LukaSlovenia29 Warlord

    Joined:
    Mar 13, 2016
    Messages:
    1,500
    I've been playing for a while now with this version, and I'm "concerned" that a weird pattern seems to have emerged - I haven't been seeing the AI take Tradition in my Deity games. The common aggressive civs (Mongols, Aztecs, Swedes,...) have been taking Authority, whereas all the others have been taking Progress (including Ethiopia, Korea, Netherlands, Egypt,...). Just wanted to throw this out so others can say whether they noticed anything similar in their games.

    Also, I've re-rolled the start several times in one of my games, and India took Goddess of protection about 8 times out of 10. Not saying it's necessarily a bad choice if you're expecting to fight a lot, but it's hardly the best choice for India or any civ on turn 0.
     
  9. LukaSlovenia29

    LukaSlovenia29 Warlord

    Joined:
    Mar 13, 2016
    Messages:
    1,500
    Oh, and I agree with others that it'd be great if it were possible to make unhappiness from isolation less binary, especially in the later stages of the game once paratroopers come online. Perhaps a code that when you're in a war, unhappiness from isolation is halved or something like that?
     
    Galbias likes this.
  10. chicorbeef

    chicorbeef Warlord

    Joined:
    Dec 26, 2017
    Messages:
    1,266
    Gender:
    Male
    8 times out of ten? How much do you play dude?

    And on my wonderful sample space of 1 game I didn't see anyone pick Tradition either but that just one game.
     
  11. pineappledan

    pineappledan Warlord

    Joined:
    Aug 9, 2017
    Messages:
    3,575
    Gender:
    Male
    Location:
    Alberta, Canada
    Sample size of 2 games. Standard size map with 8 civs. 0 Tradition picks

    That being said, one of the games only had 1 decent tradition civ (Rome, Persia, Portugal, Russia, China, Spain, Korea)
     
    Last edited: Nov 1, 2018
  12. YukiN

    YukiN Chieftain

    Joined:
    Sep 3, 2018
    Messages:
    361
    Location:
    Singapore
    Only 1 in 16 picked tradition in my game, but I chalked it up to playing on a huge map. That said, the natural territory size for each civ was only about 5 or 6 cities since I set sea-level to high.

    As for Goddess of Potection, Minh Le's latest photojournal makes a strong case for it.
     
  13. LukaSlovenia29

    LukaSlovenia29 Warlord

    Joined:
    Mar 13, 2016
    Messages:
    1,500
    I rerolled a few times (in order to get a desert start to be able to build Petra), noticed India picked it every time, so I decided to see how many times it'd pick it. I don't play that much, not since joining civ anonymous :D
     
  14. Omen of Peace

    Omen of Peace Chieftain

    Joined:
    Mar 22, 2018
    Messages:
    204
    Gender:
    Male
    0 Tradition (apart from me) as well in my recent Immortal, Small, Standard, Archipelago* game. Arabia took Authority and Brazil, Progress.
    There was little land, so I would have expected more Tradition (I settled only 3 cities, other civ 5 to 8).

    But, as a reminder, reports from games below Immortal are hard to take into account since the RNG influences the policies taken.

    * Random map got me Archipelago this time
     
  15. Kim Dong Un

    Kim Dong Un Chieftain Supporter

    Joined:
    Dec 17, 2017
    Messages:
    265
    Gender:
    Male
    I've played one game on this version. Gandhi was my neighbor and went progress with goddess of protection also...
     
  16. chicorbeef

    chicorbeef Warlord

    Joined:
    Dec 26, 2017
    Messages:
    1,266
    Gender:
    Male
    Did @Minh Le hack your computer?
     
    Minh Le likes this.
  17. Minh Le

    Minh Le Chieftain

    Joined:
    Aug 20, 2018
    Messages:
    793
    Gender:
    Male
    Later Im gonna try Gandhi with Love and Authority :lol:
     
  18. CppMaster

    CppMaster Chieftain

    Joined:
    Feb 13, 2018
    Messages:
    843
    Location:
    Poland
    Nope. You could exploit it by declaring a war with a distant civ.

    In my game Arabia took Tradition and the rest took: 2 Authority and 2 Progress, so it's fine. Emperor, small Pangaea.
     
  19. 4CV

    4CV Chieftain

    Joined:
    Jan 9, 2017
    Messages:
    47
    Gender:
    Male
    In a recent game as Rome (Tradition, small pangaea plus map, Ancient era start on level 4) the AI were America, India, Indonesia, Ottomans, Songhai. Four of them played Authority, one Progress.
    For me, the AI did a good job at building and fighting as well. The feature of Rome keeping all buildings in conquered cities is very interesting. War weariness and happiness system worked as expected. In one word, it was fun. Thank You very much, dev team!
     
    vyyt likes this.
  20. LukaSlovenia29

    LukaSlovenia29 Warlord

    Joined:
    Mar 13, 2016
    Messages:
    1,500
    @Gazebo , what are your AI test showing, is there a normal distribution of Tradition/Progress/Authority?
     

Share This Page