New Beta Version - October 10th (10/10)

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Hello everyone.

I decided to register after I have encountered some sort of a bug, I think.

I have a declaration of friendship with an AI. That AI, during his turn, asks me to jointly declare war on another AI. I accept, but that results on a DOW on my friend, not on that other AI. I use the build in question. Attached a save file.

Best regards and thanks so much for your great work

Barnie
Hi and welcome to the forums!
There is an official bug reports page: https://github.com/LoneGazebo/Community-Patch-DLL/issues. You can find the link on the stickied posts that say Bug Reports.
Somebody has already reported that bug there and it should be fixed for next version: https://github.com/LoneGazebo/Community-Patch-DLL/issues/4801
 
Just turn off the ruins; who needs Power Up Crates in Civ? And if the Ancients knew so much, why are they all gone?...

I played without ancient ruins for a bit recently but have decided to put it back on by default. Having them off hurts a couple civs too much (shoshone and polynesia primarily, but maybe others?).

The fact that the game start at ancient era make it a little strange.

But once you know about the Bronze Age Collapse, you understand that it is indeed possible for literacy, centralised governement, and internationnal trade, to just disappear during ~500 years (most of the civilisations in Europe/North Africa/Western Asia just collapsed without any kind of forein invasion).

So if we were starting at mid-ancient era instead of the beginning of ancient era, ancient ruins with advanced technology would be quite realistic.

I thought one of the theories for the bronze age collapse was that the "sea peoples" were rampaging around like Vikings and pillaged the coasts so badly that trade fell a part? Though from what I've read/heard that collapse is one of the great historical mysteries.

BTW I love the nuggets of history that people drop in this forum occasionally :) I imagine we're all fans of history to some degree, otherwise we wouldn't be playing Civ
 
I played without ancient ruins for a bit recently but have decided to put it back on by default. Having them off hurts a couple civs too much (shoshone and polynesia primarily, but maybe others?).
I'd say that playing without Ruins hurts more when playing certain strategies rather than civs. For example Progress without Ruins is significantly weaker, this first 18 culture from Ruin is very important. You can live without it with Tradition and Authority, but not with Progress
 
I played without ancient ruins for a bit recently but have decided to put it back on by default. Having them off hurts a couple civs too much (shoshone and polynesia primarily, but maybe others?).



I thought one of the theories for the bronze age collapse was that the "sea peoples" were rampaging around like Vikings and pillaged the coasts so badly that trade fell a part? Though from what I've read/heard that collapse is one of the great historical mysteries.

BTW I love the nuggets of history that people drop in this forum occasionally :) I imagine we're all fans of history to some degree, otherwise we wouldn't be playing Civ

And some of us, foolishly, thought it would be an interest worth building a career on!

G
 
Elliot, I agree that it'd be best if we all always posted with logs, but for me alas it's not possible at the moment. I still hope Gazebo will benefit from our discussion on this topic, because it's something I haven't seen before.
 
BTW I love the nuggets of history that people drop in this forum occasionally :) I imagine we're all fans of history to some degree, otherwise we wouldn't be playing Civ
Actually, I hated history the most in school, but after playing civ, reading this forum and watching TV shows like "Marco Polo" and "Vikings" I liked it more and more, so I occasionally read an article on Wikipedia on sth from the past.
 
And some of us, foolishly, thought it would be an interest worth building a career on!

G

Don't talk about it... :crazyeye:
I've left my Law studies in a university famed for its business lawyers to study history (the faces of my parents when they understood I wouldn't back down...).
Wherever you live, I fear it is a rule that history won't bring you wealth and fortune...
But hey... What can I do ? I love studying manuscripts in ancient French about the Hundred Years War all day long :lol:
 
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You studied german or germanic history, or?

Ph.D, Comparative Imperialism, Modern Britain, Modern Europe, Modern Sub-Saharan Africa.

Best $0 and 8 years I ever spent! (taught throughout PhD, paid my way that way!) :)

Dr. G
 
I thought one of the theories for the bronze age collapse was that the "sea peoples" were rampaging around like Vikings and pillaged the coasts so badly that trade fell a part? Though from what I've read/heard that collapse is one of the great historical mysteries.

From what I know, those sea peoples were very unlikely a forein power. It seems that it was just a cycle of "food shortage -> people go pillage -> more food shortage -> more pillage -> ..." with more and more local people having no other choice than becoming "sea peoples" to survive.

Additionnaly to the sea peoples, some possible causes that I know (some of them might be wrong or imprecise, I'm not an historian):
+ Some catastrophy in Europe forcing a lot of refuges to the mediteranean sea
+ Civilisations too reliant on trade (this is the Bronze Age, so most tool used bronze, but the major civilisations had very limited access to tin, needed for bronze, so trade was required)
+ Civilisations too centralised, so no part of the society was self-sustainable (even farmers didn't have the ressources to farm without the governmental help, and knowledge on how to farm efficiently without the scribes/priest/...).
+ Degradation of lands. This is the first time in human history that lands are over-exploited. So the production slowly decrease without reasons understandable at this time.
+ The writing system was so complex that literacy was not something you could learn quickly. So if people that can read are killed (eg, in a revolt because of food shortage), then nobody can read anymore. Same for the use of complex weapons like chariots, you need a lifetime of training.

Note that those flaw make those civilisations look like very fragile, which is wrong. They were advanced enough to solve almost any problem they could encounter, and I doubt that if only one problem occured at once, they would have fallen because of it. But once they started falling, the whole system collapsed (in ~50 years, from what we know).
(And the fact that most literacy disappeared at the fall make the exact reasons of the fall a great mystery)
 
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With the recent changes to war weariness, is it even viable to play warmonger style anymore?
This gotta really destroy the diety style of drawn out wars, if so how do you now win domination?
Does it also wreck lower warmonger play on say prince - emperor level?
How does AI warmongers do?
 
With the recent changes to war weariness, is it even viable to play warmonger style anymore?
This gotta really destroy the diety style of drawn out wars, if so how do you now win domination?
Does it also wreck lower warmonger play on say prince - emperor level?
How does AI warmongers do?


I think the AI plays by the Strategy that if he can conquer two cities to every one he loses to revolt, he is winning.
 
With the recent changes to war weariness, is it even viable to play warmonger style anymore?
This gotta really destroy the diety style of drawn out wars, if so how do you now win domination?
Does it also wreck lower warmonger play on say prince - emperor level?
How does AI warmongers do?

my strategy now is usually: capture as few cities as possible on the way to the capital. otherwise wars take too long and you'll drown in war weariness. this also means that forward settling is reallly important and accessability of the capital a huge factor when chosing who to attack later in the game.

also, it's a race against time when your military cap hits your current military count, because the production malus can reach enormous levels.
 
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