New Beta Version - October 10th (10/10)

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I had a big hang on the barabrian turn and it got worse every round so I had to quit my game on the YnAEMP giant earth map with 25 civs and 20 city states which ran really smooth for 100 rounds. I thought it was due Civ not being able to handle the 'raging barbarians' option since my CPU was not in high usage. Did you also have that turned on?
That can happen if a unit gets stuck somewhere. Often happens late in games when other Civs have units covering their lands and no where for them to move. I now run In Game Editor mod just in case I need to go in late game and move/delete stuck units.
 
Just noticed this while starting a new game as Rome: Organization isn't granting the +2 production bonus to cities. I'm only using CBP with no other mods.
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Just noticed this while starting a new game as Rome: Organization isn't granting the +2 production bonus to cities. I'm only using CBP with no other mods.
958f8143d6.png

6f2608ff5a.png

The bonus goes to the city tile, so it's included in the production from Terrain. It's the same with the similar bonuses of the artistry and authority scalers, and the food/gold bonuses in progress (as well as others).
 
Wait, grassland have 0 production, plain have 1 production. From the picture, worked tile with production is only from one (settled) grassland and one plain. The number doesn't add up.

Shouldn't "4 production from terrain" actually 3 then? 1 from plain, 2 from Progress?

Is the 3 production shown in the palace section also displayed on the terrain itself? How come you have 3 production shown on the tile beneath the capital?
 
The city tile gets a base yield of 2 food / 1 prod if in flat land (that's the case here) and 2 food / 2 prod on hills (I believe). River adds another food. So, the city tile has 3 food/1 prod by itself and gains 2 prod from the Progress policy.

Edit: Hill yields corrected.
 
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Okay, forget the food. Let's just discuss production. So basically new city will automatically have 1 extra production on top of their settled tile?
 
No. Plains remains at one production and hill remains at two. However, I didn't get everything right in the above post:

Flatland cities (no matter if plains or grassland or flood plains) start at 3 :c5food:/1 :c5production: if on a fresh-water tile (Lake, River, Oasis) and 2:c5food:/1:c5production:/1:c5gold: if on a non-fresh-water tile.
Hill cities start at 2:c5food:/2:c5production: no matter whether there is fresh water or not.

So, in short, every city has at least 2:c5food:/1:c5production: and gains either 1:c5production: (if on hill) or 1:c5food: (if not on hill and having fresh water) or 1:c5gold: (if not on hill and no fresh water).
 
No. Plains remains at one production and hill remains at two. However, I didn't get everything right in the above post:

Flatland cities (no matter if plains or grassland or flood plains) start at 3 :c5food:/1 :c5production: if on a fresh-water tile (Lake, River, Oasis) and 2:c5food:/1:c5production:/1:c5gold: if on a non-fresh-water tile.
Hill cities start at 2:c5food:/2:c5production: no matter whether there is fresh water or not.

So, in short, every city has at least 2:c5food:/1:c5production: and gains either 1:c5production: (if on hill) or 1:c5food: (if not on hill and having fresh water) or 1:c5gold: (if not on hill and no fresh water).
Additionnal remark:
If there is a ressource on the tile, you take the max (on each yield) of the value the city would have without the ressource, and the value the tile would have without the city.
 
Owgh. So it's almost useless to settle over cattle or wheat?
I think that's correct.

I've already remarked than settling on horse give:
+ Nothing on grassland. (max between 2/1/1 and 2/1/0)
+ A bonus of +1 prod on plains. (max between 2/1/1 and 1/2/0)
 
But it immediatly connects horses, you at least get something in return. Settling over the other resources seems awful.
Wheat is the worst bonus resource you can have anyway. It's nearly always my first placement for GPTI. Other bonus resources gives 2 yields, and the improvement too. Even plantations on bananas get more useful yields by buildings and tech than a farm on wheat.
 
I don't understand the war weariness system in the newest version...
Although I haven't lost a single unit, war weariness kicks in pretty fast.
On the other hand, even if I lost lots of units at one time I didn't get as much war weariness as in previous versions.

So, VP no longer takes into account units lost?
 
I don't understand the war weariness system in the newest version...
Although I haven't lost a single unit, war weariness kicks in pretty fast.
On the other hand, even if I lost lots of units at one time I didn't get as much war weariness as in previous versions.

So, VP no longer takes into account units lost?
It does, but it's the newest invention to prevent (the human from having fun) the option to conquer large amounts of cities in one war, cause 50% of the war weariness you inflict to the other is also done to you.
 
I don't understand the war weariness system in the newest version...
Although I haven't lost a single unit, war weariness kicks in pretty fast.
On the other hand, even if I lost lots of units at one time I didn't get as much war weariness as in previous versions.

So, VP no longer takes into account units lost?
War weariness is design to prevent warmonger to roll over the world, forcing it to make peace (or at least some pauses in its conquest), giving the time to other civs to win or at least react to the threat.
As a consequence, war weariness also has to penalise the one currently winning the war.
 
I don't understand the war weariness system in the newest version...
Although I haven't lost a single unit, war weariness kicks in pretty fast.
On the other hand, even if I lost lots of units at one time I didn't get as much war weariness as in previous versions.

So, VP no longer takes into account units lost?
War weariness is given equally to both contenders. You lose a unit, both you and your opponent get war weariness. You kill a unit, the same thing happens.
 
Maybe, I am blind, but I didn't see science from Follower on this version.
Guys, before I report on GitHub, can someone check this.
 
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