Standard Immortal Fractal playing Siam. Lost to Mayan (Science Victory) on Turn 422.
This was another attempt at DV, and though I did better this time (I learned my lesson and did Spheres instead of diplomats, which was a much better way to play...albeit more boring). I was actually top for a good portion of the game...and then entire world just hated my guts. Wars, lack of trade, everyone wanted a piece of me. And unfortunately I got sanction before my diplomatic power ramped up. I think my biggest mistake this game was not repealing it sooner once I had the diplomatic juice....its just really hard to keep up with the big guys without TRs.
Germany took the top spot and we traded wars (and CS) back and forth. And little old Mayan just kept teching away. At one point I did try to make a small navy (I had little iron, coal, and uranium this game...sigh), but Germany just beat it back down before I could ramp it up (which was quite smart of him). I got boxed in for a while.
Eventually I had enough and conquered Sweden to the west. He had been a tough opponent all game, but once I had planes (and oil was one thing I did have in abundance), I was able to go to work on him and vasseled him. That gave me a surge of much needed resources. Germany was still blocking me to the Mayan...and he stubbornly wouldn't declare on the guy actively building spaceship parts! So I made a last ditch effort, I declared on Germany and nuked the closest city to me (which he kept bombs in himself). Thankfully my nuke took them out, and then I immediately took the city. This gave me the waterway I need to get to the Mayan. I sent 3 carriers filled with planes, a few destroyers, and some tanks, to make a crazy push on his capital.
I got there 1 turn before he built the last part. Actually did surprisingly well with the assault but it was not to be, and he built the last part.
A few thoughts with this latest game:
1) Air Power: Having played a few more games with it, I do like the new 2 aircraft limit. I find that it gives aircraft an interesting niche and balance in the game, aircraft is very powerful early on, especially if your opponent doesn't have it...but now you can only bring so much of it to bear. Therefore you have to balance your oil with more tanks. It also gives Guided Missiles a new niche....because of their range I would keep missiles in my farther away cities, and could still bring them to bear....so it effectively let me bypass my plane limit of a sorts.
I stick with my earlier feedback that AA guns should do more damage to planes. That said, I am confused about fighters...if they are just sitting in a city and not intercepting do they add their extra damage? I was attacking Sweden, who had just gotten some triplanes up...and suddenly I was taking half my health with a strike...even though there was no interception warning (and the warning screen said no interceptors...and I could see all cities). So I'm not sure what was going on there. Same thing happened in my attack with the Mayan, even though I wasn't being intercepted, I was taking 40-50 damage a strike. I will say that is too much, I don't mind a plane getting wrecked when its intercepted, but just retaliatory damage that is too much for a simple attack.
2) Agribusiness: Just one more pitch, can we give up this +3 food thing, and have the building gives Food % again...or converted food into gold? Seriously this building is terrible.
3) Holy Land: I've heard other people concerned that its weak. Just to note in this game, though I didn't get that many landmarks (my land was just terrible with the extra stuff this game), I got 7 votes in total from it. That's nearly twice the Level 3 Freedom tenant, I think its pretty good...and for a guy like Siam the +50% more yields is no joke either.
4) The new change didn't change my opinion of skirmishers at all. I tried them out a bit, but I kept asking "why does this unit exist?". If I want to tank something, I bring a horseman. If I want to bombard something, I bring a bowman. The skirmisher currently does tank better than it did...but why am I tanking with this unit?
At first I did think the Light Tank may be okay...until I forgot its an archery unit instead of an armored one...meaning G guns and Machine Guns do their full damage to it...bye bye tank.
5) Happiness: After several tradition games I'm seeing a common trend in my games. My overall happiness is solid, but what I find is my Capital is carrying my satellite cities. I am seeing a real stutter step approach to growth. I will grow my city a little, and then I have to put it on production focus (and shut off growth) for a long time to build build build. Then I have to check if my city can take the 10 or so unhappiness the 1 unit of growth will give me (not an exaggeration in the slightest), and then if I can, I'll let it grow....and then immediately turn off growth again. All of my satellites in this game were Pop: 27, 20, 19, 18, 16, 14....so in general pretty slow growth throughout the game.
This was particularly noticeable in this game because most of my satellites were heavy forested (so lots of lumber mill triangles). This gave me just a bit of food, and a lot of hammers...and yet I felt I was constantly behind the happiness curve if I let my cities grow normally. I even had Siam's +1 culture on every forest tile....and yet boredom was rampant throughout my cities.
So in summary, Global happiness was good, but I had some weird local happiness fights. I think I would rather relax unhappiness a bit but give the capital a bigger penalty, so it actually has some unhappiness here and there.