I can confirm
@Stalker0 view, that boredome seems to be a misstuned.
I havnt build all boredom buildings yet, but having only 5 unhappiness from none boredom and 28 from boredom seems to confirm that the modifier for boredom is a bit wrong adjusted.
Also, why is the AI doing so well? China is leading with +300 gold per turn, without jungles but the largest military force on the planet. I find that highly questionable.
Chinas unique ability adds gold and food to each city for gaining cities or GW, so they are naturally good in food and gold, nothing wrong with that.
The Industry social policy branch is a serious handicap for everyone picking it compared to Imperialism and Rationalism!
I disagree. Industry have gained some buffs and is now relative on par with the other trees.
The major difference is Imperialism and Rationalism add pure yields, while Industry add percentual values. As long as your cities are not already strong, the pure yields are stronger than the percentual increase.
I agree that +2 science for jungles and +2 science for ocean tiles are extremly overtuned. But finishing industry branch with protectionism gives such an incredible boost, much greater than any other tree.
2 additional trade routes have more impact than you might think, any trader nation (germany, morocco, ottoman,...) benefit from them greatly, increase the corporation limit and tourism output.
Doubling happiness by luxuries is able to solve every happiness problems you might ever get and buffing your specialist with 4 yields is a great, kinda solving any production and money problems.