1. Thanks. I try to look in existing games that have pre-made icons like AOE, Anno, SimCity, etc. And the most surprising is the whole "ville" series like Farmvile and Frontierville that actually have some really nice graphics.
2. Keep trying and if it doesn't work I can always do the uploading for you.
1. Yeah I recognized some icons in the game from AoE II and III, also Sim City. I just look for icons at google. So if you really don't like an icon I made feel free to tell me or edit it by yourself.
2. I do, but during the week I am in a different city as at the weekends. And I only have Internet at the University, which is not a great place to spend 8 hours waiting till the SVN is downloaded...
Thanks for the buildings! Do you want a resource of every tool? Personally, I don't like to scroll through 100000 goods in the trading screen. It would be so much cooler if there was a resource system that would deal with quantities. At least at a very easy level. I was thinking of:
Consumerism I: Autobuild if populations is more than 6: removes 1 Shoes, 1 Microwave Oven, 1 Hats, 1 Clothes..... etc from the city.
Consumerism II: Autobuild if population is more than 25: removes 2 Shoes, 2 Microwave Ovens... etc from the city.
Consumerism III: Autobuild if Population is more than 50: removes 3 Shoes.... you get the idea. Than you'd need shoe-Factory to produce more than 1 Shoes, but that's not that difficult.
I know it's kind of "ugly", but the best I can think of right now. You could also split it into more buildings so your citizen don't consume 1 Microwave Oven if the PH era city gets more than 6 pop. Or maybe add a "-1 Microwave Ovens with Microwaves (Tech)" to the buildings.
I also asked TB about some new tags that takes your population (city, continent and total) into account. It would be much much cooler if you could make those buildings consume -0,1 Shoes per pop (if possible) so its more gradual.
What do you think?