Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
yeah but I want a fully automated construction site.
yeah but I want a fully automated construction site.
G. Then we already have that. I just named it National Medical Database.
Hmm I will have to think about it. The National Medical Database is a national wonder that gives a pseudo-building to every city. A global database would have to give it to EVERY city on the planet. I am not sure if that's possible.
I know projects can unlock buildings for everyone on the planet but I don't know if something can give every city on the planet a building.
1. I won't forget them Hydro, I'm just very short of time until Tuesday.
I would say Robot Petshop should also use Personal Robots as prereq.
3. My plan for Pubmed was to give a science bonus to each biological-related lab in the world (for all players). But Yudishtira is right, I dont think everyone has access to it. Just an idea, but it would be really cool if there would be a building X like: "requires bio lab, molecular bio lab etc, costs 100 gold per turn, +1% for each bio lab, molecular bio lab etc from every player who built building X"
Example:
A has 20 Labs
B has 30 Labs
C has 40 Labs
A build this building and get +20% science from it. If B builds it too, he would get 20+30=50% science from it, and A would also get now 50% science from it.
If C build it too, all 3 players would get 90% science from it.
Ok, as I saw in the example, 1% per related lab is probably too high but you get the general idea?
@Hydro/Faustmouse - there is something odd about the file Assets\Modules\Resources\Faustmouse\LSD\LSD_Civ4GameText.xml - RAPID_XML copes with it fine, but the Civ IV in-built, XML loader crashes when it tries to load it. The net result is that the debug version crashes on load if the cache has to be rebuilt.
I suspect it contains some odd character that the Civ IV parser cannot cope with, but I can't see it - maybe an odd whitespace character or something?
The workaround is to generate the cache with the release version so that the debug version has an already-good cache to work with, but ideally we'd figure out what it is about this file that the older parser doesn't like...
Edit 3 (Hydro/Faustmouse) - Assets\Modules\Faustmouse\Buildings\Buildings_CIV4BuildingInfos.xml has a similar problem:
Code:<BuildingClassNeededs> <BuildingClassNeeded> </BuildingClassNeeded> </BuildingClassNeededs>
Plus propeller aircraft and jet aircraft still co-exist together
And one factory in reality can produce both.
Beetwen unmanned and jet is no difference only computer on board with much better AI