New Buildings Discussion

Yeah, I fixed Organic Photonics Lab already. Your good to go.
I would start with the Epsilon -> Delta -> Gamma -> Beta Assemblers first, like Hydro said.

I will add new buildings + button art tomorrow too.

Edit: Its all good Hydro, we don't need alot of redundancies.

Great, I think I'll have them done on monday.
 
So should the Assemblers replace each other? Or is it correct the way it is now?

Also, why is there a Mining Mech Control Center but no Farm Mech Control Center?

1. No they should not replace. Otherwise it would mess up the buildings that depended upon them when they upgraded. Also MrAzure said it was like having different classes.

2. MrAzure did not write up anything for one.
 
@Faustmouse

Here ya go.

Farm Mech Control Center
Button/Icon: -
Req Tech: Droids AND Gene Enhancement
Req Buildings: Farm Bot Control Center AND Phenotype Studio
Req Resources: Mechs
Req City Size: 13
Cost: 5200
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • + 10 :food:
  • + 10 :gold:
  • + 1% :gold: with Barley
  • + 1% :gold: with Corn
  • + 1% :gold: with Potatoes
  • + 1% :gold: with Rice
  • + 1% :gold: with Wheat
  • + 10 :food: with Extraterrestrial Agriculture

---

Farm Nanobot Control Center
Button/Icon: -
Req Tech: Accelerated Germination AND Interactive Glass
Req Buildings: Farm Mech Control Center AND Genotype Studio
Req Resources: Nanobots
Req City Size: 13
Cost: 8600
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • + 20 :food:
  • + 20 :gold:
  • + 1% :gold: with Barley
  • + 1% :gold: with Corn
  • + 1% :gold: with Potatoes
  • + 1% :gold: with Rice
  • + 1% :gold: with Wheat
  • + 20 :food: with Extraterrestrial Agriculture

---
 
@Faustmouse

Art for buildings and Mechs resource. (.jpg)

94GkyrS.png
 
I started to make those buildings:

1) Why is there no Alpha-Assembler?

2) Why have the Beta Assembler and the Cyber Chloroplastic Blooms no Rereq Bonus?

3) Why needs the Beta Assembler the building "Advanced Shilding"? This is a giant shild over the city! The tech Advanced Shilding would make more sense (why even shilds at all?)

4) I think the Mining Bot Line should not get +1%:gold: with X but +1 :hammers: with X for every Ore/Mineral. Same for the Farm Bot Line with Crops. You could make the "Bot" get +1 :hammers:, the Mech +2:hammers: and the Nanobot +3:hammers: with X.
Also, you might want them to cost you :gold: per turn.

5) How do I code this? "Prereq Bonus: A AND (B OR C) AND D"?
 
1. I think the Alpha Assembler is a Galactic Era one and we don't have the infrastructure to make it yet.

2. Because all the resouces MrAzure listed were already listed under the previous Assembler. Thus redundant.

3. Oops! It should be ...

Req Tech: Advanced Warmachines
Req Buildings: Gamma Assembler AND Anima Studio

No Advanced Shielding.

4. But they are getting more profit from them getting them cheaper and faster. Hammers would not make sense since getting say Turquoise would not give you more hammers. Please leave them as gold.

5. You have done it before.

A = Bonus
B/C = PrereqBonuses
D = Expression System code.

6. Looks like the freeze will start on the 16th, so please get as much as you can done before then so they can get in the mod before release. Thanks.
 
1. Sounds reasonable.

2. But you city still need something to build them from. Or is it just an "upgrade" of older versions (Gamma) that only requires more knowledge/software but not resources?

3. Ok

4. Hmm... But you also get your (for example) iron faster, so more in a given time. And THIS would result in higher productivity. But ok then, I will leave them as they are now. I just wanted to avoid another "boring" gold-booster.

5. Nope, I never did THAT before ;) I'll try it and hope it won't break anything^^

6. Ok then, this will be at least the Assemblers, Satellites, artificial Plants and the Farm/Mining Bot Line. MAYBE all buildings you posted so far.
 
1. Sounds reasonable.

2. But you city still need something to build them from. Or is it just an "upgrade" of older versions (Gamma) that only requires more knowledge/software but not resources?

3. Ok

4. Hmm... But you also get your (for example) iron faster, so more in a given time. And THIS would result in higher productivity. But ok then, I will leave them as they are now. I just wanted to avoid another "boring" gold-booster.

5. Nope, I never did THAT before ;) I'll try it and hope it won't break anything^^

6. Ok then, this will be at least the Assemblers, Satellites, artificial Plants and the Farm/Mining Bot Line. MAYBE all buildings you posted so far.

2. Transhuman
Flash Memory|Epsilion Assember | can mass produce microelectronics, robots,
Ubiquitious Computing |Delta Assember | Can mass produce, droids, nanoelectronics, androids, warmachienes, and nanobots.
Artificial Photosynthesis|Gamma Assembler| Can mass produce advanced nanobots , neurons, cyber chrolopaths, hypermagnetics, and megastructure parts etc.
Advanced Warmachines |Beta Assembler | Can mass produce nanites, artificial life, and orbital megastructure parts.

Galactic
Planetary Trade|Alpha Assembler |Mass production of small spaceships and a molecule assembler (anything can be built with basic elements)
Planetary Manufacturing |Matter Assembler | Mass production of antimatter and new elements at the atomic level
Interstellar Trade|Singularity Assembler |Can mass produce artificial moons, motherships, etc.
Folding Space|Dimension Assembler|Can mass produce stars, artificial wormholes,

They are a big engineering and technological leap in manufacturing, but they don't necessary upgrade to each other, they are an upgrade of a manufacturing generation, but the older generation still has stuff that is ubiquitous,. The reason is that the world is an unequal economic place. When Delta Assemblers come out, it doesn't necessarily mean Epsilion Assemblers are obsolete, the reason is not everyone can afford the newest merchandise and older buildings and technology are still needed which don't require the use of a new Assembler. Third world and the poverty will still rely on products made by old assemblers.



3. Well the Mining Mech, Nanomech basically can collect ore faster, but because of supply and demand the company is not going to just sell alot of ore at once. It would lower the ore price, so thats why I made it give it a profit. I leave it up to Hydro to see if he wanted to keep or modify the stats, it should be a continuation of Mines building line.

4. There is alot of infrastructure that needs to be added first, there will be something for Advanced Shielding, not a worry. We are barely scratching the surface.
 
2. But you city still need something to build them from. Or is it just an "upgrade" of older versions (Gamma) that only requires more knowledge/software but not resources?

5. Nope, I never did THAT before ;) I'll try it and hope it won't break anything^^

6. Ok then, this will be at least the Assemblers, Satellites, artificial Plants and the Farm/Mining Bot Line. MAYBE all buildings you posted so far.

2. No they are different. MrAzure described it well above.

5. Well you have used <ConstructCondition> before. As well as <Bonus> and <PrereqBonuses>. They should work fine together.

6. Yay! Thanks! :goodjob:
 
@Faustmouse

Circadian Chamber
Button/Icon: -
Req Tech: Regenerative Medicine
Req Buildings: Neuron Regenerator Lab AND Exocortex Networks AND Rejuvenation Tank
Req Resources: Neuroimplants AND Bionic Suits
Req City Size: 13
Cost: 7300
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -30 :gold:
  • +3 :)
  • + 15 :hammers:

---

Morphogen Nanobots
Button/Icon: -
Req Tech: Synthetic Synsthesia
Req Buildings: Circadian Chamber AND Somatosensory Manipulator Lab
Req Resources: Nanobots
Req City Size: 13
Cost: 8900
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -50 :gold:
  • +4 :)
  • +20 :hammers:

---

Dream Visualizer
Button/Icon: -
Req Tech: Exocortex Networks
Req Buildings: Exocortex Networks AND Neuron Generator
Req Resources: Neuroimplants AND Holographic Projectors
Req City Size: 13
Cost: 6800
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -30 :gold:
  • +4 :)
  • +10 :culture:
  • +10 :espionage:
  • +2 :science:

---

Dreamtime Machine
Button/Icon: -
Req Tech: Neuron Engineering
Req Buildings: Somatosensory Manipulator Lab AND Dream Visualizer
Req Resources: Nanobots
Req City Size: 13
Cost: 8900
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -50 :gold:
  • +5 :)
  • +20 :culture:
  • +20 :espionage:
  • +4 :science:

---

Also please change ...

Rejuvenation Tanks
- From -10 :gold: to -30 :gold:

---

Dream Artist
Replaced By: Dream Visualizer

---

Dream Simulation Center
Replaced By: Dream Visualizer

---

Dream Propaganda
Replaced By: Dream Visualizer

---


Thanks! :goodjob:
 
@Faustmouse

---Buildings---

Typewriter Factory
Button/Icon: -
Req Tech: Journalism AND Assembly Line
Req Buildings: Factory
Req Resources: Parts AND Dyes AND Paper
Req City Size: 6
Cost: 490
Req Power: No
Replaced By: None
Obsolete Tech: Computer Networks

  • Produces 1 Typewriters
  • +3 :gold:
  • +1 :yuck:
  • +5 Air Pollution
  • +5 Flammability

---

Phonograph Factory
Button/Icon: -
Req Tech: Assembly Line
Req Buildings: Factory
Req Resources: Parts
Req City Size: 6
Cost: 490
Req Power: No
Replaced By: None
Obsolete Tech: Mass Media

  • Produces 1 Phonographs
  • +3 :gold:
  • +1 :yuck:
  • +5 Air Pollution
  • +5 Flammability

---Resources---

Typewriters
Revealed: Journalism
Enabled: Journalism

---

Phonographs
Revealed: Assembly Line
Enabled: Assembly Line

---

Thanks! :goodjob:
 
Thanks Mr Azure! :D

I had a look in my text files and they still have no pedia. I thought THAT was what you wanted to do when you ask me if you could edit them?

Yes, I will add Pedia entries soon lol.
 
Typewriter resource should also go obsolete at Computer Networks.

Some more things:

1. There is no Hydraulics Lab. Not in my file, nor in you Science or Crafting files. I changed it to hydraulics Factory.

2. I can't find the Tech "Droids" (changed to Androids) or the Artificial Tree Farm.

3. Check the Building requirements for the Mining/Farm Bot line. While the farm bot like requires each other, the mining bot line doesn't. Is this intendet?

4. The Mining Bot line should get +:hammers: from techs like Astroid Mining, like the Farm Bot line do.

5. The Farm Bot line should get boni from plantage-resources (Coconuts, Mango...) too.
 
Typewriter resource should also go obsolete at Computer Networks.

Some more things:

1. There is no Hydraulics Lab. Not in my file, nor in you Science or Crafting files. I changed it to hydraulics Factory.

2. I can't find the Tech "Droids" (changed to Androids) or the Artificial Tree Farm.

3. Check the Building requirements for the Mining/Farm Bot line. While the farm bot like requires each other, the mining bot line doesn't. Is this intendet?

4. The Mining Bot line should get +:hammers: from techs like Astroid Mining, like the Farm Bot line do.

5. The Farm Bot line should get boni from plantage-resources (Coconuts, Mango...) too.

0. I did not want it to go obsolete so it could still be used at the Antique Shop.

1. Then use the Hydraulics Factory.

2. Automated Services tech was changed to "Droids". I am still unsure if I agree.

3. Yes, but now that I look at it I think its better if they required the one before it.

4. Good idea.

5. Hmm. I don't know. The ones listed were staple crops. I am not sure if it should have ALL crops.
 
0. Good point.

1. Ok, but I think we should start with a Hydraulics Lab. So this would be a new building.

2. So I will change the prereq to Automated Services.

3. So I should change the Mining Bot line?

4. Will you come up with stats for those?

5. I think you can use robots to pick apples from trees, too. And especially Algae.

6. Have you thought about an automated animal butcher? This could be a robot line, too.



Mr Azure, if you'd post the Art for the new buildings I *might* get them done before the Freeze starts. If not, then I have the art at least :D
 
Back
Top Bottom