New Buildings Discussion

@Faustmouse

More for you ...

--Buildings--

Encrypted Firewall
Req Tech: Cyberwarfare
Obsolete Tech: None
Req Buildings: Computer Networks
Req Resources: Computers
Cost: 2800
Req City Size: 13
Upgrades To: -
Require Electricity: Yes

  • +5 :espionage:
  • -5 :gold:
  • -10 Crime

---

Traffic Cameras
Req Tech: Knowledge Management
Obsolete Tech: None
Req Buildings: Traffic Signals AND Computer Networks
Req Resources: Computers
Cost: 2300
Req City Size: 13
Upgrades To: -
Require Electricity: Yes

  • +1 :espionage:
  • -3 :gold:
  • -5 Crime

---

Coast Guard Station
Req Tech: Coast Guard
Obsolete Tech: None
Req Buildings: Harbormaster's Office AND Naval Academy
Req Resources: Computers
Cost: 730
Req City Size: 6
Upgrades To: -
Require Electricity: No
Require Coastal City: Yes

  • New Water Units Receive +5 XP
  • +5 :espionage:
  • +1 :health:
  • -5 :gold:
  • -25 Crime
  • -5% War :mad:

---

Debtor's Prison
Art: Here
Req Tech: Usury
Obsolete Tech: Social Contract
Req Buildings: Stocks OR Gallows OR Guideline
Req Resources: Bricks OR Stone
Cost: 130
Req City Size: 6
Upgrades To: -
Require Electricity: No

  • +1 :mad:
  • +1 :yuck:
  • +1 :espionage:
  • -1 :gold:
  • -10 Crime

---

Thanks! :goodjob:
 
Code:
<BuildingClass>BUILDINGCLASS_NAVAL_WAREHOUSE</BuildingClass>
<BuildingClassNeededs>
   <BuildingClassNeeded>
   [snip]
   </BuildingClassNeeded>
<PrereqOrBuildingClasses>
   [snip]
</PrereqOrBuildingClasses>
</BuildingClassNeededs>

PrereqOrBuildingClasses in BuildingClassNeededs this time. :)
 
@Faustmouse

Crossover from Biopunk ...

Organic Computer Factory
Req Tech: DNA Computing
Obsolete Tech: None
Req Buildings: Cloning Factory AND Factory
Req Resources: ? (Any ideas of what it should be made of?)
Cost: 7800
Req City Size: 13
Upgrades To: -
Require Electricity: Yes

Shouldn't the Cloning Factory require Factory?
 
I just saw that a building Rock Art was added lately.
I couldn't build it so i looked up the sevopedia and found out, it obsoletes at literature.
I wondered since i haven't reached literature so far.
Reading more carefully a rock gatherer is the prereq building for Rock Art.
Unfortunately a rock gatherer obsoletes at Iron Working.

May i suggest to alter the rock gatherer to obsolete at literature?
 
Stone Tool Workshop obsoletes with Iron Working, so there's no need to obsolete the Rock Gatherer too. ;)
 
It actually misses the point behind Rock Art in the first place. Lascaux caves are a type of rock art but they were restricted to places where there are caves whereas much of the stone age art of this type is not in caves at all but on rocks and rock faces.
 
It actually misses the point behind Rock Art in the first place. Lascaux caves are a type of rock art but they were restricted to places where there are caves whereas much of the stone age art of this type is not in caves at all but on rocks and rock faces.

Yeah i just saw a Docu on the Indians in Arizona, they infact have it as a sacred area, and no visitors allowed.
 
@Faustmouse

A more refined version based on MrAzure's Ideas.

Social Network Pathing
Social Networks -> Holographic Networks -> Exocortex Networks

--Buildings--

Social Networks
Button/Icon: Here
Req Tech: Online Communities
Req Buildings: Encrypted Firewall AND Market Research
Req Resources: Computers
Req City Size: 13
Cost: 3000
Req Power: Yes
Upgrades To: Holographic Networks
Obsolete Tech: Exocortex Networks

  • +2 :)
  • +15 % :culture:
  • +10% :gold:
  • +1 Free Celebrity

---

Holographic Networks
Button/Icon: -
Req Tech: Holographics
Req Buildings: Encrypted Firewall AND Market Research
Req Resources: Holographic Projectors
Req City Size: 13
Cost: 5200
Req Power: Yes
Upgrades To: Exocortex Networks
Obsolete Tech: Mind Uploading

  • +3 :)
  • +20 % :culture:
  • +15% :gold:
  • +1 Free Celebrity

---

Exocortex Networks
Button/Icon: -
Req Tech: Exocortex Networks
Req Buildings: Encrypted Firewall AND Market Research
Req Resources: Neroimplants
Req City Size: 13
Cost: 6800
Req Power: Yes
Upgrades To: -
Obsolete Tech: -

  • +4 :)
  • +25 % :culture:
  • +20% :gold:
  • +1 Free Celebrity

---

Holographic Projector Factory
Button/Icon: Here
Req Tech: Holographics
Req Buildings: Factory
Req Resources: Computer AND Gems AND Manganese
Req City Size: 13
Cost: 5200
Req Power: Yes
Upgrades To: -
Obsolete Tech: -

  • Produces 1 Holographic Projectors
  • +3 :gold:
  • +1 :yuck:
  • +5 Flammability
  • +5 Air Pollution


--Resources--

Holographic Projectors
Icon/Button: Here
Reveals: Holographics
Enables: Holographics

---

Thanks in advance! :goodjob:
 
Yeah sure. Hmm.. maybe TB could add such a tag?

I asked him for a set of tags that would give yield/commerce changes based on population. Those could be really helpfull for internet buildings.
 
@Faustmouse

A some more for you.

--Buildings--

Holographic Theater
Button/Icon: -
Req Tech: Holographics
Req Buildings: Computer Network
Req Resources: Holographic Projectors
Req City Size: 13
Cost: 5200
Req Power: Yes
Upgrades To: -
Obsolete Tech: -

  • +1 :) per 10% :culture: Rate
  • +3 :)
  • +10 :gold:
  • +10 :culture:
  • +1 :) from Hit Singles
  • +1 :) from Hit Movies
  • Double Production for Creative Leaders

Note: Use Virtual Reality Theater as a base to save you some time.

---

Orbital Drydock
Button/Icon: Here
Req Tech: Advanced Environmental Systems
Req Buildings: Orbital Factory
Req Resources: Aluminum Wares AND (Titanium Wares OR Nanotubes)
Req City Size: 25
Cost: 6350
Req Power: -
Upgrades To: -
Obsolete Tech: -

  • New Orbital Aircraft get +2 XP
  • New Early Spaceships get +2 XP
  • New Solar Sail Spaceships get +2 XP
  • New Nuclear Spaceships get +2 XP
  • New Antimatter Spaceships get +2 XP
  • New Wormhole Spaceships get +2 XP
  • Builds Orbital Aircraft 50% Faster
  • Builds Early Spaceships 50% Faster
  • Builds Solar Sail Spaceships 50% Faster
  • Builds Nuclear Spaceships 50% Faster
  • Builds Antimatter Spaceships 50% Faster
  • Builds Wormhole Spaceships 50% Faster

---

Thanks in advance! :goodjob:
 
@Faustmouse

A some more for you using combined ideas from MrAzure and I.

--Buildings--

Modern Cartographer
Button/Icon: Here
Req Tech: Radar
Req Buildings: Radar Station
Req Resources: Books OR Computers
Req City Size: 13
Cost: 1020
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

  • +4 :science:
  • +2 :gold:
  • +1 :science: with Electronics
  • +1 :science: with Modern Seismology
  • Free Mobility Promotion.

---

Digital Globe
Button/Icon: Here
Req Tech: Planetary Exploration and Cloud Computing
Req Buildings: Modern Cartographer AND Computer Networks AND Design Studio AND Communication Satellites
Req Resources: Computers
Req City Size: 13
Cost: 2650
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

  • +5 :culture:
  • +5 :science:
  • +5 :gold:
  • +2 :science: with Climate Models
  • +2 :science: with Volcanology
  • +2 :science: with Augmented Reality
  • Free Range I Promotion.

---

Holographic Solar System
Button/Icon: Here
Req Tech: Holographics AND Jovian Exploration
Req Buildings: Digital Globe
Req Resources: Hologrpahic Projectors
Req City Size: 13
Cost: 5200
Req Power: Yes
Upgrades To: -
Obsolete Tech: None

  • +5 :culture:
  • +5 :science:
  • +5 :gold:
  • +2 :science: with Photonic Satellites
  • +2 :science: with Terra Computer
  • +4 :gold: with Planetary Economics
  • Free Range II Promotion.

---

Thanks! :goodjob:
 
I think they should replace each other.
I'm for more buildings, but we need some to upgrade/obsolete or the building List will be total overwhelming.

I would have but to get both Mobility and Range promotions you need to have them stack. Similar to how the Dojo buildings work.

Note that the Modern Cartographer will replace the Cartographer's Shop. But that part I will have to edit myself once you make the building.
 
Yeah sure. Hmm.. maybe TB could add such a tag?

I asked him for a set of tags that would give yield/commerce changes based on population. Those could be really helpfull for internet buildings.

Would take me a while. I'm not much of a fan of working on building tags at the moment. THIS kind of tag is of a fair order of complexity as well. Could be easily messed up and would be beyond my patience level to develop right now. Point being, ETA on this tag if I'm going to do it is probably somewhere around a year or two out.

In the meantime, you COULD do something similar by making it manipulate the specialists in the city instead.
 
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