New Civ 4:BTS Interview with Mantzaris on IGN!

The Weirdest thing with Spies is most of them are going to either be born in a civ they weren't born in, or one they would betray. I can't decide which would be stupider,

Alger Hiss has been born in Moscow!

or

Alger Hiss has been born in New York!
 
So I guess you place the cities where you want (clicky clicky on the right tiles).
how would that work out when the AI also places towns at the same time?

btw I am amazed that some of you hail the SOZ wonder. You mean, you didn't have enough WW issues already? You are begging for more of that :smoke:? Did you ever think about that on higher levels the AI might actually built that before you?
 
I wonder what benefits the Great Spy super specialist would give?

edit: been thinking: maybe the guy with a cart has something to do with the random events in the game. There are apparently some random events that require you to do something and you'll receive a reward for completing it. Maybe it has something to do with that.
 
So basically yes, this expansion is heavily favouring sci-fi/fiction/fantasy scenarios over historical ones.
 
It really pays to consume a Great Person to found the headquarters of a corporation, since the city with the headquarters gets royalty income for each city in the world hosting a branch of that corporation.

Great Person, are they implying a GM or any in particular. If it does take a GM to build a HQ then they'll have 1 extra ability over the other Great People

GE - Wonder rush, SS (Super Specialist), LB (Lighbulb) and Ga (Golden age)
GS - Academy, SS, LB, Ga
GA - Culture bomb, SS, LB, Ga
GP - Shrine, SS, LB, Ga
GM - Trade mission , HQ, SS, LB, Ga

GG - WL (Warlord), Instructor, Military Academy.

SO All Great People except GG can be SS, LB techs and have Ga and have 1 Unique Ability,but if my assumption is correct the GM will have 2 Unique Abilities...

Maybe they'll make it that you can only found Corp through a special ability like golden ages using more then one Great Person and the Corps come with a HQ.

Hmm Unlikely... well I guess I'll need more information... so far Corps seem like more a of a 2nd Religion system in the late game with economy bonuses but without the diplomatic penalties so chances are you'll found Corp through tech. GMs founding Corps through Light bulb will be more important now, kind of like GPs founding religions.

I wonder what the missionary Unit for Corp will be called??... the Salesman??? LOL

Great Spies are born in your cities like Great Scientists or Great Prophets, and can perform the typical great person actions like settling in your city, starting a Golden Age, or building a unique building.

Great Spies will be Produced like normal Great People, not sure if actual spying or the Espionage Slider have anything to do with GSpys. From What I reed, they give you extra intelligence,

Wonder what the GSpy's special Ability is??? a Unique building??? hmmm maybe... I can't think of anything... except stealing a tech which seems more like a Light bulb but to only techs that have been researched by other Civs.

One of my new favorite leaders is Joao II of Portugal. He's especially fun to play because his traits (Imperialistic and Expansionist) and unique unit (Carrack) work very well together for early expansion and colonization.

Makes sense that the Carrack will be a transport ship... don't know if it's a Caravel or Galleon, although I'd prefer a Caravel that can Bombard cities like the Frigate. It'll make capturing Coastal cities more interesting in the early game.

But with Average traits and situational UU, The Portugal Civ better have a VERY GREAT UB.

As mentioned earlier, one focus of this expansion was to add more depth to the second half of the game. Restructuring the technology tree and spicing up the spaceship victory were good ways to accomplish that goal.

New Tech Tree... I wonder how Strategies will change in the game... it's probably more focused on the modern age of the tech tree, but you never know..
 
edit: been thinking: maybe the guy with a cart has something to do with the random events in the game. There are apparently some random events that require you to do something and you'll receive a reward for completing it. Maybe it has something to do with that.
Escort to city mission maybe?

So basically yes, this expansion is heavily favouring sci-fi/fiction/fantasy scenarios over historical ones.
What is with you people? ":cry:waaa:cry:waaa:cry:wah i can't enjoy anything because its not realistic enought". Leave realism up to Civ4:TR (which i dislike)
 
The screen shot with the cart was likely from a crusade scenario, just look at the troops. That missionary was probably pulling around a piece of the true cross which gives bonuses to the stack its in. I'm starting to get jitters over the new expansion.
 
I really like the idea of not having any corporations under State Property. Not only does it make perfect sense, it's also an ingenious way of nerfing State Property without actually nerfing State Property. Depending on how useful corporations are I now might actually use something else besides SP in the late game.

All in all BtS is shaping up to be almost Civ V, they can call it Civ 4.9 or something.
 
Okay, this sounds just brilliant.

The cuirasser. About time! That was my suggestion when they made us do that questionaire way back before Warlords.

And the way corporations won't work with state property. Virulent said it. It's very clever indeed.

And needed.

I can't wait for this now.
 
I really like the idea of not having any corporations under State Property. Not only does it make perfect sense, it's also an ingenious way of nerfing State Property without actually nerfing State Property. Depending on how useful corporations are I now might actually use something else besides SP in the late game.
I agree, I like it too! It also indirectly boosts Free Market too. Mercantilism will also become an interesting strategy to expand your corporation too as it's like Theocracy but for corporations.

It'll be interesting to see if any of the old leaders will have their favourite civics changed, now that the economic civics have changed.
 
I agree, I like it too! It also indirectly boosts Free Market too. Mercantilism will also become an interesting strategy to expand your corporation too as it's like Theocracy but for corporations.

It'll be interesting to see if any of the old leaders will have their favourite civics changed, now that the economic civics have changed.

I'm not sure whether it will boost Free Market.I'm sure corporations are a double-edged weapon.If you have a weak economy perhaps it has the same effect of a too fast expansion where mainteinance costs can have worst effect than the bonus to food, production or whatever else a corporation can give.One thing is sure Economic Civ choice will become a lot more interesting.Just curious whether Environmentalism will get some bonus to strenghten it, and what will be its relation with Corporations.
 
I am trying to do a summary for the news post but it's kinda hard because so much of the info are new. :D

I can understand. It took me a long time to get everything put into the BtS Information Center thread.

Its going to be funny in game whenever a spies born, when it says "Sidney Reilly born in england" :lol: real stealthy

:lol: Hadn't thought of that!

Wow, I was really impressed with this interview. Makes me wish I could speed up time. Though I can't wait for the game to come out, I shudder at the thought of preparing the HoF for it. ::eek:
 
Escort to city mission maybe?


What is with you people? ":cry:waaa:cry:waaa:cry:wah i can't enjoy anything because its not realistic enought". Leave realism up to Civ4:TR (which i dislike)




If I wanted to play a space-ship game I would have bought a space-ship game in the first place. If I want sci-fi roleplaying or shooting, I load up Half Life 2 or some other sci-fi game. Don't you think it's reasonable to want historically-themed scenarios in Civilization? Think of all the battles throughout history that they could have modelled and created unique graphics for. History is exciting enough without having to retreat into space ships and ugly monsters. :)
 
History is exciting enough without having to retreat into space ships and ugly monsters. :)
The monsters part i can understand, however the space race has always been in the game and its about time it was made better than just a easy victory.

On that note i wonder if the space race will get a new victory video?
 
With the changes to mounted units aren't war elephants going to way too overpowered where they now?
 
On that note i wonder if the space race will get a new victory video?

I hope so, I always found the space race victory video to be kind of lame. Actually the only victory video that I really liked was the conquest one.
 
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