First, what I have a problem with: I think they actually went from under-representing spies and espionage to OVER-representing them... this extra commerce slider is really iffy to me. There's so many other things that could potentially make more sense as a commerce slider than espionage. And Great Spies? There's already a number of other great people like Great Statesmen and Great Explorers that, to me, take priority.
But... we'll see. Maybe it will be more fun. I hope so, but my initial reaction is that this is a step in the wrong direction.
Now, what I am happy about: I like the Wonders, however, and I really like that the Civ4 team has been thinking much farther outside the box than Civ3. I would be annoyed if all the wonders were just "gives a free bank" or "gives a free library" or "gives +50% culture". I'm glad they're really being creative with new wonder effects.
I also like the corporations, and I really like that they have made Mercantilism, Free Market, and State Property actually have real depth with their corporation restrictions!
I don't really care a
whole lot about new civs and leaders, but those are always a nice addition if they're properly balanced.
I also like that they've brought back the old space race conditions where you actually have to land on Alpha Centauri (or rather the fictional planet orbiting it) to win. But what I really wish is that they would have some more build up. I mean, humans haven't even gone to
Mars because it's expensive and requires technologies that have only recently become available... Alpha Centauri would be such a vastly longer journey and require so much more experience with space travel and technological breakthroughs.
On the other hand though... pushing back the space race victory into some kind of futuristic world just gives those creative game developers time to develop a next-generation set of futuristic units that I will probably find too impractical and silly and really kill the effect for me, so perhaps I should be grateful
