Catharsis
catch u on the flip scythe
Alex Mantzaris said:The player decides what to purchase and where to place it.
So I guess you place the cities where you want (clicky clicky on the right tiles).
Alex Mantzaris said:The player decides what to purchase and where to place it.
You will probably begin with one city as in Ancient era, but with buildings, units and techs chosen by you
how would that work out when the AI also places towns at the same time?So I guess you place the cities where you want (clicky clicky on the right tiles).
It really pays to consume a Great Person to found the headquarters of a corporation, since the city with the headquarters gets royalty income for each city in the world hosting a branch of that corporation.
Great Spies are born in your cities like Great Scientists or Great Prophets, and can perform the typical great person actions like settling in your city, starting a Golden Age, or building a unique building.
One of my new favorite leaders is Joao II of Portugal. He's especially fun to play because his traits (Imperialistic and Expansionist) and unique unit (Carrack) work very well together for early expansion and colonization.
As mentioned earlier, one focus of this expansion was to add more depth to the second half of the game. Restructuring the technology tree and spicing up the spaceship victory were good ways to accomplish that goal.
Escort to city mission maybe?edit: been thinking: maybe the guy with a cart has something to do with the random events in the game. There are apparently some random events that require you to do something and you'll receive a reward for completing it. Maybe it has something to do with that.
What is with you people? "waaawaaawah i can't enjoy anything because its not realistic enought". Leave realism up to Civ4:TR (which i dislike)So basically yes, this expansion is heavily favouring sci-fi/fiction/fantasy scenarios over historical ones.
Sorry, I wrote "galley" when I meant "galleon". Surely that's obvious and you are just being difficult.
I agree, I like it too! It also indirectly boosts Free Market too. Mercantilism will also become an interesting strategy to expand your corporation too as it's like Theocracy but for corporations.I really like the idea of not having any corporations under State Property. Not only does it make perfect sense, it's also an ingenious way of nerfing State Property without actually nerfing State Property. Depending on how useful corporations are I now might actually use something else besides SP in the late game.
I agree, I like it too! It also indirectly boosts Free Market too. Mercantilism will also become an interesting strategy to expand your corporation too as it's like Theocracy but for corporations.
It'll be interesting to see if any of the old leaders will have their favourite civics changed, now that the economic civics have changed.
I am trying to do a summary for the news post but it's kinda hard because so much of the info are new.
Its going to be funny in game whenever a spies born, when it says "Sidney Reilly born in england" real stealthy
Escort to city mission maybe?
What is with you people? "waaawaaawah i can't enjoy anything because its not realistic enought". Leave realism up to Civ4:TR (which i dislike)
The monsters part i can understand, however the space race has always been in the game and its about time it was made better than just a easy victory.History is exciting enough without having to retreat into space ships and ugly monsters.
On that note i wonder if the space race will get a new victory video?