Da plan:
First, Warrior west of Umma is kinda pointless now. Move him up to Nob for MP. Axe there can move to border edge, but stay in borders. Impi in the East can move 1SW and station there for best spawnbust position (remember spawnbust is 5X5 tile area from unit)
Warrior just N of Mongol lands is kinda pointless, but you might want to try to get him to Woody3 for excellent supermedic later and HE unlock, so he can wander about a bit NW to pick off barbs - on defensive position.
Ok...cities:
1) Ulundi switches copper to rice tile this turn. Axe finishes next turn. You don't need units so just queue up Stonehenge for now to grow (you won't complete it but will get some fail gold when someone does. Grow Ulundi to size 6 (this will be your stopping point.
(and notice how fast Ulundi is growing now. Only 2 turns to grow after hitting pop 4 even as it grows onto food deficit copper tile)
2) Again, Umma should have started with monument because you want access to Gold asap. However, since so many hammer are in Granary, keep as is. 1 pop whip Granary next turn for 21H OF (overflow) into monument next turn. Chop will finish Monument easily with some OF.
3) Nob doesn't need border pop urgently since it has all it's best tiles. So start Granary now. EXP Grans are the same cost as a Monument, so simply 1pop whip it immediately at Size 2. Faster you get Gran the faster you benefit from it. OF into Ikhanda, whip that into Monument immediately as size 2. Bam bam bam...you have 3 key infra buildings in just a few turns. (just remember you can do this because EXP and AGG traits are give production bonus on the Gran and Ikhanda(barracks) making them half the production cost)
Once rice is complete in Nob, switch cow to rice as this will allow you to grow Nob to pop 2 immediately and then whip Gran the next turn.
Worker micro
Umma worker finishes chop and start cottage on FP 1N
Nob worker on cow finishes pasture. The moves onto forest to chop.
Nob worker on Stone moves to farm rice. Then build road on rice
OK.. that should be enough to get you to a point where Ulundi is Size 6 and Writing at 1t to completion. Absolutely stop immediately when Ulundi hits size 6 and post.
Ulundi will have 2 unhappies at this point (1 will where off in 1t) but we are going to use that 1 unhappy for something very important I want to show you
Once you post that save, we will play the next 2 or 3 turns very slowly together.