I haven't written it yet... Aren't you the one that always say "test it before complaining"?What? No. That sounds too complicated.

I haven't written it yet... Aren't you the one that always say "test it before complaining"?What? No. That sounds too complicated.
His point is that the AI can get to 2 policies on turn 11. That's over 10 culture per turn. The AI doesn't get a discount on policies, and shouldn't have any handicap triggers. Where are they getting all that culture? Just ruins and city state meetings shouldn't be enough to get there. (If it is that's a whole nother problem.)Let me say it slower. Every. Trigger. Is. In. The. Log. There’s no secrets here.
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His point is that the AI can get to 2 policies on turn 11. That's over 10 culture per turn. The AI doesn't get a discount on policies, and shouldn't have any handicap triggers. Where are they getting all that culture? Just ruins and city state meetings shouldn't be enough to get there. (If it is that's a whole nother problem.)
For reference, I get 18 Culture from the early-game Culture Ruins, so they'd have to get 5 Culture Ruins inside 11 turns, which is enormously unlikely and so I don't think that's the culprit. Also, this applies to almost every AI within the first 15 turns, and there aren't that many Ruins. So yeah, it's not Ruins doing it.
I already said that there is nothing in the log in one of my earlier posts. That's the mystery. The AI are getting abut 100 Culture from a source I can't explain. If it was in the logs, I wouldn't be asking. :/
This is super easily replicable. Any of you can do it yourself. Start a Deity Pangaea game, restart if you don't meet the AI within the first 6 turns. If you do meet them in the first 6 turns, observe them very closely from that point on. You'll notice that they often go through a tech per turn and add two policies in almost no time at all. However, the log says no reward was awarded. I can't explain that. The log can't explain that. That's why I'm raising it for this thread. Where is this coming from?
His point is that the AI can get to 2 policies on turn 11. That's over 10 culture per turn. The AI doesn't get a discount on policies, and shouldn't have any handicap triggers. Where are they getting all that culture? Just ruins and city state meetings shouldn't be enough to get there. (If it is that's a whole nother problem.)
I already said that there is nothing in the log in one of my earlier posts. That's the mystery. The AI are getting abut 100 Culture from a source I can't explain. If it was in the logs, I wouldn't be asking. :/
This is super easily replicable. Any of you can do it yourself. Start a Deity Pangaea game, restart if you don't meet the AI within the first 6 turns. If you do meet them in the first 6 turns, observe them very closely from that point on. You'll notice that they often go through a tech per turn and add two policies in almost no time at all. However, the log says no reward was awarded. I can't explain that. The log can't explain that. That's why I'm raising it for this thread. Where is this coming from?
The AI on Deity starts with yields doesn't it? Doesn't that explain it?
Edit: looking over it again, I think I'm wrong. sorry.
A tech per turn plus Progress' culture from teching would give a good amount of culture, no?
I'm guessing if they're getting the 42 Culture, they're also getting the 42 Science and 42 Production, which is how they're reaching Shrines so fast and teching so fast. I thought so all along!![]()
That strangely corresponds with the current formula. Since iEra=1, then 7*(1*1*1+1*1+4)=42...I've checked : they have 42 culture, 42 gold, 42 food, and 42 culture (and probably 42 science, but I've forgot to check) in their capital during turn 1.
I've just checked with InGameEditor
@Gazebo It seems that the bonus is given when the 1st city is not yet recognized by the game as the capital. I wrote few posts ago that the only possibility is when isCapital() returns 0.
Why only culture needs to be different? I'd say it's not the same to be gifted 42 science than 42 food, or 42 golden ages. In fact, I find troublesome that AI has so much food, their population is so high that most useless pantheons and religious beliefs are suddenly powerful. Grant the AI science, gold and half the culture, and let AI use this advantage. Because those are instant yields, maybe they don't interfere with goddess of commerce or goddess of science.Quick strawpoll in light of the fact that all yields are treated even, but you need 3x more science than culture per era:
Please vote.