From what he says, amenities = civ IV happiness, housing = civ IV health.
So, two things in particular i take from this:
1 Akihabara Blues has the absolute worst gaming interviewer i've ever encountered.
Amenities somehow limit expansion, so they aren't equal to Civ4 happiness.
2 An exclusive interview with an unheard of spanish gaming journalism outfit? My bet is on a Spain first look vid on tuesday![]()
The video is dated July 21st, and Ed talks about the American civ as if they hadn't released the First Look America video yet, so I wouldn't bet on this
I'm not so sure. Civ 4 happiness limits your growth: When you have unhappy citizens, they don't produce food, to they prevent you from expanding your city. The mechanics haven't been explained yet, but it seems pretty similar to me.
I'm not so sure. Civ 4 happiness limits your growth: When you have unhappy citizens, they don't produce food, to they prevent you from expanding your city. The mechanics haven't been explained yet, but it seems pretty similar to me.
And if I hear well, he says most buidings have an upkeep cost![]()
Cities and citizens have upkeep costs as well so why not buildings?
As I understand it:
Citizens will not consume much food if any food at all to maintain but they need food to grow. This mean farms are good for growing cities but not as needed to maintain current pop levels like they have been in previous civ games.
Instead each pop you go over your housing capacity will cost a huge amount of food each turn. This mean housing capacity is more important then food if you want to grow a large city. It have been mentioned that you are likely to replace farms with neighbourhoods in the mid game which make it sound like food is not important to maintain citizens.
Amenities effects growth in some way (maybe each 2 amenities add an extra housing capacity). It also effects things like tourism.
It don't punish players, just make it so that you need to develop the whole economy. You need production to build stuff, gold to maintain stuff and culture/science to unlock stuff.
If you focus to much on one area your development will suffer.
It don't punish players, just make it so that you need to develop the whole economy. You need production to build stuff, gold to maintain stuff and culture/science to unlock stuff.
If you focus to much on one area, your development will suffer.