New Job Openings at Firaxis

I support Rhye.

He has done really good job with his mod. First version was fast and almost unmodded. The new X-pack will be as good as RaR or ToT AND still much faster than the normal game although he has added many units, many governments, many improvements and his map is best one around IMHO.
 
The "Rhye's of Civilization V2.62" mod is of production quality, in my opinion. It's just as good as any of the retail mods included in the "Conquests" expansion. Play is balanced very well, the replayability and fun factors are high, and every mod is tidy and complete. I think that the lady or gentleman responsible (Rhye, I assume) would be an asset to any computer gaming software company utilizing game scenarios.
 
Maybe someone should start up a poll on who Firaxis should select. :lol:

I'm sure they'd pick the winner without a second thought. ;)
 
Y'all don't need to worry. I'm not applying, so you stand a chance. :lol:
 
Well, I think if they were going to hire you, it wouldn't be in the capacity of scenario person... you obviously qualify for the programmer position as well. I would certainly hope that would be the job you would apply for... :rolleyes:

But I'm glad to hear your not competition as well... :p
 
I just signed up for one reason (as I'm not much of a posting machine I really wouldn't have bothered for any other reason than) to support Rhye's application.
Not only does his mod ROCK in terms of gfx and rule changes, he's also a very clear professional approach and a deep understanding of the game engine. But most of all his mod bests all others in PLAYABILITY. I mean, there are a lot of mods around with interesting ideas and all kinds of more or less usefull expansions of gfx, rules, units, techs and so on, but I've never seen any mod that can even reach up to anywhere near to Rhye's changes to very concepts of the game. For me, his mod improved my CivIII experience 100%. I've followed the series from the first windows version and always liked to play it as kinda history similuator. PTW promised to offer something along that line, but it didn't fulfill that promise until Rhye laid his hands on it. And still it gets better and better. So plz, firaxis ppl, you minions of Sid, do yourself a favour and hire that genius before he gets occupied by something else. I'm absolutely convinced you'd have a very hard time to find anyone nearly as skilled at finetuning scenarios or as creative and practical in introducing new concepts.

Just my 0,02€ ... (although I spent a lot more on Sid's games and I'd really love to continue doing so to support Rhye's work, too ... errr, you see where I'm heading, do you? LOL)
 
Sarevok,

I’m sorry to say that your age it’s a big problem; it would involve a lot of legal problems for the company. That means that you can be the best but it’s too much to ask to any company.

I hope you can have the job in a few years, I know that you are the best choice for the company: young and talented. I’m almost sure that if you want you can be the future of the CIV series. You have my support 100%, keep doing that great scenarios.
 
I, too, support Rhye. He understands what makes a game playable. Hundreds of mods have been made here, but few mod creators even come close to his attention to detail.

I've been playing with his mod for quite a long time on Conquests. In fact, of my Conquests games, I think that I've probably played more Rhyes of Civilization games than all other scenarios, mods, and regular games combined.

Unlike most other modders, he spends a huge amount of time on balance. He updates his work frequently until it is perfected, and many of the changes involve tuning the strength for each civ. The balance is nearly perfect, but he won't hesitate to make miniscule adjustments. Often in his updates, in addition to more substantial changes, he will change the strength of a civ by adding or subtracting a single shield. That is how much he pays attention to detail.

Rhye also understands that a mod needs to be playable. Some people think that the best mods are the ones that add hundreds of units, of which several are overpowered, several are underpowered, and the majority are redundant. It might be expansive and impressive, but ultimately to the player it is just more confusing. For the same reason of playability, Rhye doesn't put his mod on a ridiculously large map. It might look nice, and it might allow for hundreds of cities in perfect historically accurate places, but the truth is that nobody wants to have to care of 60 cities and wait half an hour in between turns. In contrast, Rhye makes a huge effort to keep loading times down. He carefully notes the AI and Barbarian behaviors that lead to increased loading times, and does his best to discourage them. His mod is on a huge sized world map, but it feels like it's standard size.

Rhye knows the editor inside and out, and makes substantial use of all the features it has to offer. However, he does so carefully, and he makes sure to add features in a balanced and restrained manner. For example, the civ-specific techs in C3C have been used in the Rhyes of Civilization Expansion in order to create religions. Each civ has one early religion (like Greek Polytheism) and one later religion (like Islam). Some civs share religions. However, the religions with more followers will have more wonders in order to make things fair. So Christianity, the religion of all the European nations, allows four Christian wonders. But Judaism, which is the religion of Israel and Israel alone, allows for only one wonder. Again, Rhye displayed careful attention to detail and balance when he made a change.

Rhye pays attention to the limitations of the AI as well. When I played my first game of Rhyes of Civilization, I reached the Americas fairly early and began colonizing. Only a few turns after my first colony was built, I was surprised to see that France, too, had made a colony in South America. The next turn, there was a second French city, and within a hundred years the Americas were a melting pot of French, English, Dutch, Portuguese, Spanish, and indigenous cities. I have never seen such an accurate colonization model in civ before.

Rhyes of Civilization is the best made scenario for Civilization III right now.
 
I also support Rhye. His modpack is stunningly designed from head to toe. Not only does it have superb graphics, new units, new animations, and a beautiful map set, but all of this was created with a brilliant attention to detail such that it feels complete, nothing is out of place, and the gamer (me) can just lose myself in the experience.

and if that werent enough, Rhye also tweaked the gameplay to make it a better experience than the out-of-the-box version (no offense, firaxis, i love the game and support it, that's why i'm here).

finally, let me state hands-down that i would pay for rhye's work. a civ3 or civ4 pack that included his scenarios would get my money the week it was released. so, if the people making hiring decisions are reading this, do yourselves a favour, and find a way to work with him. your civ franchise will benefit, and your profits will benefit.

EW
 
I also support Rhye. After Jaguar's post, I don't really have a whole lot to add other than that I just find Rhye's mod to be the most fun. Some of the other mods or scenarios look really good, and may be fun for a little while. But I find myself continually coming back to RoC because it always delivers. It has great replayability and keeps itself reletively simple. Those are the ideals that I believe make so civ great, and he has stayed true to them.
 
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