Some scattered ideas which I'm looking for general replies to:
Stat list:
[Nation Name]
Government: [Type] - [Ruler] (? A / ? M / ? F) - [Player]
Religion: [From Most to Least Adherents]
Factions: [Name (Influence, Loyalty)]
Economy: [Agriculture]; [Production]; [Trade]
Tax Rate: [Domestic]; [Trade]
Military: [Leadership] - [Standing]; [Levy]; [Garrisons]; [Cost]
Infrastructure: [Systems (Cost)]
Budget: [Income] - [Mandatory] = [Available]
Technology: [Age]; [Advances]
[Description]
* * * * * * * * *
Ruler
Attributes are the qualities of your ruler, divided into three categories.
Administrative is his ability to govern domestically. This affects numerous things: what economic growth you will see, the level of corruption, the degree of success achieved by your projects, the ease of transition to a new technology, and so on.
Military is self explanatory. This affects his ability to make military reforms, lead troops himself in combat, and generally direct military ventures.
Foreign skills are hard to implement. Nominally, they are the ability of your ruler in diplomacy. Naturally, other players will ignore this. However, NPCs will certainly pay attention to it, and you’ll find dealing with foreign factions or conducting embassies will be easier the higher this stat is.
* * * * * * * * *
Thoughts?