Hello everyone!
I'm back from the dead! 6-19 is here to kick in your door, eat your free time, and become the new official release!

So, yes. Ahem. Patchnotes? You probably expect a lot, but fear not! Minimal changes since the last beta, mainly cleanup and bugfixes. We're getting ever-so-close to gold!
Online as of...now! (3PM CST). Not savegame compatible.
Link: https://mega.nz/folder/DMsxkDYI#zSpR9CHpmAfWyIvMXaN3pw
Special thank you to @ilteroi and @Recursive for their many updates to the code during my interim departure.
Cheers,
Gazebo
I'm back from the dead! 6-19 is here to kick in your door, eat your free time, and become the new official release!

So, yes. Ahem. Patchnotes? You probably expect a lot, but fear not! Minimal changes since the last beta, mainly cleanup and bugfixes. We're getting ever-so-close to gold!
Code:
Patchnotes
General
AI
Improvements to tactical AI, specifically operational AI and some cleanup for safe pathing for risky units
Cleaned up settler AI and some adjustments to 'homeland' AI for civilians
Improvements to city AI for citizens, build orders
Slight adjustments to AI policy preferences
Massive adjustments to diplo AI (see Recursive's thread)
Bugfix
Fixed XP issue
Fixed some missing scaling for gamespeed for certain items, such as handicap and XP for the AI
Lots of smaller bugfixes and performance improvements
Cleanup of many github posts and other bugfix requests
Balance
Buildings
Removed defense from Lighthouse, changed Harbor from +5CS to +150HP
Reduced national wonder requirement for Oxford to 35, Grand Temple to 30
Great Wall - obsoletes at Gunpowder
Religion
Removed lost population from Inqusition
Inquisition belief - updated text
Orthodoxy - now 25% further, 15% faster (Was 20, 20)
Policies
Statecraft - opener reduced to 1 per 20 (Was 1 per 15)
Shadow Networks - now 25% of science from CS (was 33%)
Ideologies
Party Leadership - now +7 (was +8)
Promotions
Buffalo line - doubled % bonuses to 10% per (5%->10%)
Units
Carrier now requires Oil
All civilian units now have a 5 turn purchase cooldown
Catapult CS increased to 13 (Was 12)
Corporations
Twokay- Offices lose flat Distress/Poverty reduction; gain 5% reduction for all needs modifiers (and empire modifier) in all cities per Office. (i.e. Twokay is now a really good 'wide' corporation for those who want to go wide and still grow a lot)
Online as of...now! (3PM CST). Not savegame compatible.
Link: https://mega.nz/folder/DMsxkDYI#zSpR9CHpmAfWyIvMXaN3pw
Special thank you to @ilteroi and @Recursive for their many updates to the code during my interim departure.
Cheers,
Gazebo