New Units??

Just make War elephants available to both Carthage and India (they did both use them, and both are described as war elephants, or War or Indian elephants, in India's case). Give Carthage the Numidian Cavalry, which is what their armies were built around.

I guess elephants are the stereotype since Hannibal used them in his "Crossing of the Alps".
I believe Civ IV used Numidian cavalry.
I just don't want too many knight replacements.
We are already at 5.
 
I guess elephants are the stereotype since Hammurabi used them in his "Crossing of the Alps".
I believe Civ IV used Numidian cavalry.
I just don't want too many knight replacements.
We are already at 5.

Yes I realize those 14 elephants made quite an uproar in history. Numidian cavalry should replace horsemen like Companion cavalry in the Classical era.
 
:lol:

Most of Hannibal's elephants died in the crossing and the rest died shortly after. When he returned to Carthage to fight Scipio at Zama, his newly acquired elephants backfired and were the biggest reason for his defeat.

But Carthage did have some success in the First Punic War before Rome knew how to fight against them.
 
i wouldnt mind seeing units that do less in the damage arena and more in the strategy use like setting traps (pits or nets) on a tile that prevent movement for X amount of turns or IED's that destroy a land unit but also remove a tile improvement (same graphic as pillaged to show the damage).

also i'd like to see a unit that when garrisoned can attack without "un-garrisoning" to reflect things like boiling oil over the walls or murder-hole/castle slits. maybe even make them require a city to have a castle to use them (and available upon teching castles). they could even be limited to only attacking units 1 tile away to affect strategies and prevent some range abuses.

that, or the idea could be reflected in an improved castle type that increases a city's dmg to explain the boiling oil. i'd be fine with either new combat tactic.
 
Where are people seeing Infantry with new graphics?
The units in the G&K shots with the Infantry helmet icon now look like WWII American GI's instead of WWI-era British Tommies.

old:
infantry1.jpg
infantry4.jpg


new:
gak_infantry1.jpg
gak_infantry2.jpg


Whether this means that the old graphic is now being used for a new WWI-specific infantry unit is anyone's guess.
 
Yeah, I found it. It would be odd if it kept the same logo, but it might not be final. I don't see why they would change it unless they add a new unit.

I think this is strong indication that the Industrial age has been expanded (especially with the Machinegun and Landship)
 
Yeah, seriously. I cannot wait for a screenshot of the new tech tree. Hopefully the industrial/modern age as much fun as the ancient age is to play. :)
 
is this only about special units?

Theres a lot of normal Unit and unit types i want added:

Privateers (no nationality, steal/capture etc)
Franctireurs (cant get xp, dont start with xp, no upkeep, low cost, 1 per city)
Partisans/Guerillia (can spawn near captured cities and in your own territory, much like paratroopers)
paramilitary unit (upgrade from Franctireurs)
Complete Scout unit tree (explorer, spec ops with special abilities)
Split Artillery into 2 progression steps (to strong atm)
Tomahawk/Cruise Missiles that can target Buildings
Cruiser/mobile SAM that can intercept missiles/nukes

Unit progression is currently a little bit to linear, you dont really get to choose much you only move up to the next ladder step, especially in the later Tiers.
 
TBH I'll be sort of ticked if they count great persons as Units...
 
TBH I'll be sort of ticked if they count great persons as Units...

Great People are units, though. So it's perfectly valid and not "deceptive" in any way. Just like wonders are buildings.
 
Great People show up in the units screen now, after all.
 
Whether this means that the old graphic is now being used for a new WWI-specific infantry unit is anyone's guess.

I have a feeling thats the case. It also makes me have a good feeling they are adding a new era to the game encompassing WWI. Which would be quite interesting because its never been done officially.
 
Complete Scout unit tree (explorer, spec ops with special abilities)
This is a good point; the Scout definitely needs a later-era upgrade.

I have a feeling thats the case. It also makes me have a good feeling they are adding a new era to the game encompassing WWI.
That does seem to fit what little information we have.
 
I can't think of a name for it, though (short of using the wars as markers, it's not really done in history). A more logical option would be to take techs in the late industrial age and put them in the modern era.

BTW, although the industrial age is currently three columns long, because of the logjam at the beginning, I don't think it's actually as diverse as previous eras.
 
I actually didn't mean an actual new era, but rather a distinction between the early industrial/WWI units and the later WWII era with modern aircraft and tanks and carriers. I think in the current game it's way too abbreviated, getting tanks at the same time as the first "modern" destroyers, and carriers at the same time as the first aircraft. It will be good with the techs stretched out a bit in that era.
 
I actually didn't mean an actual new era, but rather a distinction between the early industrial/WWI units and the later WWII era with modern aircraft and tanks and carriers. I think in the current game it's way too abbreviated, getting tanks at the same time as the first "modern" destroyers, and carriers at the same time as the first aircraft. It will be good with the techs stretched out a bit in that era.

I feel the same. If not a new distinct era. Spreading out the WWI from WWII units is essential.
 
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