I was gonna go to work, but then I got Populi
I just got a new promotion, but I got Populi
Now I'm salting Carthage, and I know why
(why man?)
'Cause I got Populi
Because I got Populi
Because I got Populi
It looks like either this screenshot is from the previous patch, or your install is messed up. A correct install has replaced "Luxuries" with "Resources" in the tooltip.
Does the AI make the distinction of I want this vs THEY want this resource?
Recursive, would it be possible to reduce the AI repeat trade requests somehow? Particularly mid to late game?
I know we can turn it off all together, but the AI is annoying around midgame when they constantly request a few gold per turn for almost all your strategic resources and will request an open boarders EVERY TURN.
I know you are saying it's a work in progress, but would it be possible to add in some sanity check until this is fixed so the AI doesn't spam the player?
I *think* that is not working - I have been able to attack, gain XP and then promote at the end of the same turn (warrior/archer, so no movement left).Changelog:
Code:- Fixed units not being able to be promoted upon creation/purchase New logic: A unit that is out of movement AND has attacked at least once this turn cannot be promoted.
Apologies for the very stupid question. I upgraded to this version after ~2 years, and my mod screen is telling me that I can't enable the mod "Trade Opportunities for CP (v.8)" because it depends on the mod "(5) More Luxuries - CBO Editions (v.0-999)"
My previous games had the luxuries in them so it almost seems like that mod has disappeared from my modlist. A search tells me I can download "More Luxuries" from this site but it appears to be remarkably old (7 years!) - is that really the latest version?
EDIT: actually it seems More Luxuries (v.155) is blocked by another mod, though it doesn't tell me which. So I'm at a loss as to what happened to the More Luxuries mod I had before.
Apologies for the very stupid question
You are getting requests from the same civ? There is supposed to be a check to stop that.Recursive, would it be possible to reduce the AI repeat trade requests somehow? Particularly mid to late game?
I know we can turn it off all together, but the AI is annoying around midgame when they constantly request a few gold per turn for almost all your strategic resources and will request an open boarders EVERY TURN.
I know you are saying it's a work in progress, but would it be possible to add in some sanity check until this is fixed so the AI doesn't spam the player?
“Remember there are no stupid questions, just stupid people.” -Mr GarrisonApologies for the very stupid question.
“Remember there are no stupid questions, just stupid people.” -Mr Garrison
NopeWas AssignStartingPlots.lua changed this version?
- Added DLL integration for balparmak's experimental unit production AI changes (not yet enabled by default)
How do I enable this?
Huh, that's an old bug, should've been fixed. Are you using 43Civs version, or do you have any resource or map mods? If so, can you remove (or backup to somewhere else) the entire "C:\Users\YOURUSERNAME\Documents\My Games\Sid Meier's Civilization 5\MODS" folder, and try testing with VP 2.1?