frktest
Warlord
New version inbound. Mostly a bunch of bugfixes. Unfortunately not savegame compatible.
Thanks a lot.
New version inbound. Mostly a bunch of bugfixes. Unfortunately not savegame compatible.
v2.2.1: One-sided research agreements seem to be proposable if one side lacks enough money.
Is anyone getting an issue where the results of a world congress vote only display for WC leader votes and not other votes? It's probably a modmod issue on my part but I'm just curious.
edit: it's seemingly random as some post-WC turns display the vote counts while others do not
Is anyone getting an issue where the results of a world congress vote only display for WC leader votes and not other votes? It's probably a modmod issue on my part but I'm just curious.
edit: it's seemingly random as some post-WC turns display the vote counts while others do not
Found it. The Motherland Calls.There is a wonder that prevents enemy units from healing from pillaging afaik
v2.2.1: Domination victory using vassals seem to be bugged. Out of 10 capitals, 4 were mine, 4 didn't exist (razed), 2 were owned by vassals (1 voluntary, 1 involuntary). Domination victory didn't trigger until I DoW'd and took my former vassals' capitals, which I took in the order of the voluntary vassal first, then the involuntary vassal.
That aside, would it be feasible to add another option to the DIPLOAI_DISABLE_TRADE_OFFERS config that allows embassy/borders/defense pact/research agreement requests, and perhaps war bribes, but disallows all resource trade requests? It's kind of just laziness, but I always forget to renew those one-off deals and pester the AI until they're actually willing to make them. I'm totally sick of their late game begging for horses and coal, however. I'd even say the AI simply shouldn't request strategics unless it's part of a larger deal.
Is this in 2.3.1 or will be in future version?Will fix, thank you.
Edit: Fixed.
The one thing that frustrates me the most is missing when one of those global projects like treasure fleet etc are in effect. I play no EUI. Is there anyway to amplify notification of these events?
My game keeps crashing if I have chosen a certain (?) civilian unit and then I try to open technology tree. Any fixes...?
When I disabled "show yields when civilian worker is chosen" (or hidden all yields) from settings then it doesn't seem to crash (no yields shown at all) when I open technology tree. But when yields are shown and then I try to open technology tree, the game crashes.