It's a bug that should be fixed next version.Is there some easy fix to revert that the Luxury and Strategic lists in the conversations with the AI start in the collapsed state instead of in the not collapsed state? That might have started last patch, I don't know since I didn't have time to run that. But it's here now and wasn't here previously.
I assume this was done so that you could see more but in essence it turns out as I play I see less. Also more or less every interaction I have I know have to click more things to open them up to see what they have, what I have etc. So in my book this is a massive setback as it now requires a lot more clicks in every interaction. Unnecessary clicks.
AI shouldn't send requests to buy strategics unless they're willing to pay more than 1GPT per strategic resource. That should remove around 90% of requests.
The pattern goes: Neutral AIs always ask for two-way open borders as soon as possible. If you refuse, they'll send another request for GPT for transit. If you refuse that it goes on cooldown for a period. Repeat for every civ in game, and again when the cooldown passes. Gotta get those tourism mods.Though the request for open boarders is more annoying. If I reject it, I'm not going to say yes the next turn, or the next, or the next.....
The pattern goes: Neutral AIs always ask for two-way open borders as soon as possible. If you refuse, they'll send another request for GPT for transit. If you refuse that it goes on cooldown for a period. Repeat for every civ in game, and again when the cooldown passes. Gotta get those tourism mods.
AI being reluctant to attack cities and resources not being automatically expanded in the trade UI are both fixed for next version, along with some other things. I also expanded techs and votes in the same way.
The cooldown between trade offers is broken and unfortunately will not be fixed for a while unless another developer wants to look at it. You can disable trade offers entirely in DiploAIOptions.sql, however.
New version will be released once the spy system bugs that have been reported are fixed.
Secondly i know that war sometimes calls for desperate measures but i am not really sold on the idea of scrambling my bombers to intercept enemy aircraft.
I was temporarily stumped by this as well, as all other cities were greyed out when I tried to move to them. The "move to hideout" button still worked though, and I was able to progress the game after using that.Me too. Game locked because unable to choose action. Is there a way to force end turn? I would not happy to scrap a game after 189 turns.