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Not necessary. Due to high influence decay, making CS easier to ally is making statecraft weaker (just by a bit), as other non-statecraft civs are the main one who gain influence through quest instead of TR or envoy.
 
Why the reaction ? If you think you can simply hold onto your CS just by doing quest, you're in for some surprise.
 
Why the reaction ? If you think you can simply hold onto your CS just by doing quest, you're in for some surprise.
You also get more rewards for CS allies and quests with statecraft.

With that said I do see your point, I had a game with artistry where I had 10+ allies all game. Also the influence for having trade routes is less valuable that it would typically be.
 
LOL. Any making CS easier to ally is making statecraft stronger
I disagree. It's already easy enough to gain a CS alliance to begin with, even without Statecraft, so easier quests won't make a difference here. Statecraft advantage is that it makes it a lot easier to MAINTAIN that alliance, as mentionned by nekokon.

You probably already know that you don't need to go Statecraft in order to benefit from CS quests.
 
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The extra influence from CS quest got offset partly from the high decay value, and some quests like conquer city or spy action give a big chunk of influence that's enough to flip a CS if its ally doesn't pump influence through envoy or TR. Might not matter late game since most of your production would be on spamming envoy but mid to early game you don't have that luxury.
 
Do you guys also think that diplomatic victory is way harder then the other ones (except time victory)? In my last game as Siam I've allied every CS by Renaissance, but AI played very good with the World Congress. They passed my decolonization 3 times and keep acquiring SOI. It made me enter into a rage mode, so I started conquering everyone, so of course I won culturally without even trying (except for the wonder, of course, as you cannot build it on accident).

I find it harder than before because the AIs now seem more likely to propose decolonization than in the past, but it's still much easier than domination or science. I believe Statecraft is a stronger tree than the other two, unless you're going for a cultural victory in which case I consider Artistry to be better. However, I still always need to conquer any runaway AI that would assimiliate my culture. And they do propose SOI a lot too.

This experience is mirrored by the recent AI games (both the "core" and 4UC samples), culture victories are most common, though they have a fair amount of variance in their timing, followed by diplo then science (science being somewhat tightly spread, probably because the tech tree progression for science-focus is somewhat self-fulfilling in duration).

Makes me wonder how many of the culture victories from AI are basically domination victories where the culture wonder happens to come out before capturing the last capitol(s).
 
This experience is mirrored by the recent AI games (both the "core" and 4UC samples), culture victories are most common, though they have a fair amount of variance in their timing, followed by diplo then science (science being somewhat tightly spread, probably because the tech tree progression for science-focus is somewhat self-fulfilling in duration).

Makes me wonder how many of the culture victories from AI are basically domination victories where the culture wonder happens to come out before capturing the last capitol(s).
Hey if you are a domination civ and you conquer the biggest culture civ, you suddenly become a culture civ.

I mean, unless you get all Sack of Baghdad up in there.

Regarding making city-states easier to ally, I think it's a wash for Statecraft. If you don't need Statecraft to befriend your neighboring city-states, then that will mean less pressure to grab it; but if your overall plan is to go for a diplomatic victory then Statecraft is still the go to for that direction.
 
Just tested positive for covid for the first time. Seeing as i work in healthcare ive been told I need to stay home for 10 days. Seeing as i now find myself with tons of time on my hands im going to need a version update asap. Thank you for your cooperation.

...

I kid of course. But i actually do wonder what a life in the devs world looks like. Are you all in the computer industry? Work during the day. Have this as a hobby project at night?

With testing this mod must take tons of your time up no?

All this to say. Once more. And many more times in the future. Im extremely grateful for all you have done.

Ive tried civ 6....ill stick to this :)
 
Anyone else getting crazy rewards from the city state quest for a coup?

I've had 5 great musicians born without even unlocking a musician specialist yet.
 
Anyone else getting crazy rewards from the city state quest for a coup?

I've had 5 great musicians born without even unlocking a musician specialist yet.
Many people have said something similar and I agree. The rewards from those quests are always very good.
 
Anyone else getting crazy rewards from the city state quest for a coup?

I've had 5 great musicians born without even unlocking a musician specialist yet.
Yes, I'm definately putting in a proposal to nerf that. It is stupidly good. The only other one that gives such a bonus is the religion follower spread one, which is much harder than that, AND the yields from that one aren't even as good.
 
I am not entirely sure it's an exploit or not, but I find with the coup quest and getting a very fast special agent using the diplomat job, it's really really easy to do coup chains to basically become a tradition start in regards to great people generation.
 
I'm thinking of a discussion to nerf coup in general next season too. It's just too powerful with ridiculously high chance/good reward and almost no risk except for some small individual diplo malus, and the other civ can't do anything about it whatsoever.

Statecraft is so much stronger than featy now because their policies sync so well together into both faster ally acquiring (coup), keeping (influence boost) and bonuses, while featly policies give sporadic bonus that don't go together that well (happiness, gold and production bonus overlapped and must rely on terrain as well as science and culture from other tree like progress). It's pretty easy to win games with strong religion even without going featy, artistry is so much more focused for CV and statecraft is so much more well-rounded for anything not CV.
 
Касательно Колосса и Восточно-Индийской компании. Очень давняя проблема, еще с предыдущих версий.
ИИ практически никогда не отправляет торговые корабли в город, который я целенаправленно стараюсь сделать торговым портом. Вместо этого ИИ направит торговые корабли в деревушки, где нет вообще ничего и в итоге торговля выглядит как 20 монет ИИ и 1-2 монеты мне, вместо 20 для ИИ и 8-10 мне. Вполне допускаю, что ИИ выгоднее торговать именно так и получает на 1-2 золотых больше. Но разве ИИ не должен быть заинтересован в том, чтобы я стремился поддерживать с ним хорошие отношения и как можно более долгий мир? Входящие 1-2 монеты за торговлю мне совершенно не интересны и никак не сдержат потенциальную войну. А вот 10 монет уже другое дело. Если ИИ заинтересован в стабильных долгих отношениях, то должно быть партнерство, где обе стороны получают достойную прибыль, а не так что ИИ привез нам стеклянные бусы в обмен на золотые самородки.

Сейчас совершенно нет смысла строить Колосс, за исключением +5 монет пассивного дохода. Ни один корабль не придет в этот порт.
Восточно-Индийскую Компанию можно построить только для получения дубликата ресурса роскоши и монопольного контроля над ресурсом.
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Concerning the Colossus and the East India Company. A very old problem, from previous versions.
The AI almost never sends merchant ships to a city that I'm purposefully trying to make a trading port. Instead, the AI will send trade ships to villages where there is nothing at all, and in the end the trade looks like 20 coins for the AI and 1-2 coins for me, instead of 20 for the AI and 8-10 for me. I fully admit that it is more profitable for AI to trade in this way and get 1-2 gold more. But shouldn't the AI be interested in me trying to maintain good relations with it and keep peace for as long as possible?
The incoming 1-2 coins for trading are of no interest to me at all and will not deter a potential war in any way. But 10 coins is another matter. If the AI is interested in a stable long-term relationship, then there should be a partnership where both parties get a decent profit, and not that the AI brought us glass beads in exchange for gold nuggets.

Now there is absolutely no point in building a Colossus, with the exception of +5 passive income coins. No ship will come to this port.
The East India Company can only be built to obtain a duplicate luxury resource and monopoly control over the resource.
 
Касательно Колосса и Восточно-Индийской компании. Очень давняя проблема, еще с предыдущих версий.
ИИ практически никогда не отправляет торговые корабли в город, который я целенаправленно стараюсь сделать торговым портом. Вместо этого ИИ направит торговые корабли в деревушки, где нет вообще ничего и в итоге торговля выглядит как 20 монет ИИ и 1-2 монеты мне, вместо 20 для ИИ и 8-10 мне. Вполне допускаю, что ИИ выгоднее торговать именно так и получает на 1-2 золотых больше. Но разве ИИ не должен быть заинтересован в том, чтобы я стремился поддерживать с ним хорошие отношения и как можно более долгий мир? Входящие 1-2 монеты за торговлю мне совершенно не интересны и никак не сдержат потенциальную войну. А вот 10 монет уже другое дело. Если ИИ заинтересован в стабильных долгих отношениях, то должно быть партнерство, где обе стороны получают достойную прибыль, а не так что ИИ привез нам стеклянные бусы в обмен на золотые самородки.

Сейчас совершенно нет смысла строить Колосс, за исключением +5 монет пассивного дохода. Ни один корабль не придет в этот порт.
Восточно-Индийскую Компанию можно построить только для получения дубликата ресурса роскоши и монопольного контроля над ресурсом.
No need for russian language here.
Now there is absolutely no point in building a Colossus, with the exception of +5 passive income coins. No ship will come to this port.
I build it mostly for additional TR anyway. But yeah, maybe devs could look at AI scoring when choosing cities for TRs.
 
Anyone else getting crazy rewards from the city state quest for a coup?

I've had 5 great musicians born without even unlocking a musician specialist yet.
I think we need an intervention right now if it's THAT ridiculous. @Recursive can you tweak that considerably down as dev rebalancing, not a proposal? I think we can agree it's basically a bug, or at least unintended feature, which doesn't require a proposal and another month to be fixed.
 
I think we need an intervention right now if it's THAT ridiculous. @Recursive can you tweak that considerably down as dev rebalancing, not a proposal? I think we can agree it's basically a bug, or at least unintended feature, which doesn't require a proposal and another month to be fixed.
I'll look at it. Devs can make changes outside of the VP Congress, but if it isn't a bugfix it'll be subject to ratification after 30 days.

Next version (3.0) should be out Nov 1, by the way. I was considering releasing a 2.7.4, but the bugfix for the Tradition buildings won't be savegame compatible, since existing buildings won't be affected.
 
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