Yet you campaigned to make it even stronger.I believe Statecraft is a stronger tree than the other two
Yet you campaigned to make it even stronger.I believe Statecraft is a stronger tree than the other two
My proposal was only about a specific type of CS quest. I don't believe Statecraft as a policy tree needs any buff.Yet you campaigned to make it even stronger.
Any making CS easier to ally is making statecraft strongerMy proposal was only about a specific type of CS quest. I don't believe Statecraft as a policy tree needs any buff.
You also get more rewards for CS allies and quests with statecraft.Why the reaction ? If you think you can simply hold onto your CS just by doing quest, you're in for some surprise.
I disagree. It's already easy enough to gain a CS alliance to begin with, even without Statecraft, so easier quests won't make a difference here. Statecraft advantage is that it makes it a lot easier to MAINTAIN that alliance, as mentionned by nekokon.LOL. Any making CS easier to ally is making statecraft stronger
Do you guys also think that diplomatic victory is way harder then the other ones (except time victory)? In my last game as Siam I've allied every CS by Renaissance, but AI played very good with the World Congress. They passed my decolonization 3 times and keep acquiring SOI. It made me enter into a rage mode, so I started conquering everyone, so of course I won culturally without even trying (except for the wonder, of course, as you cannot build it on accident).
I find it harder than before because the AIs now seem more likely to propose decolonization than in the past, but it's still much easier than domination or science. I believe Statecraft is a stronger tree than the other two, unless you're going for a cultural victory in which case I consider Artistry to be better. However, I still always need to conquer any runaway AI that would assimiliate my culture. And they do propose SOI a lot too.
Hey if you are a domination civ and you conquer the biggest culture civ, you suddenly become a culture civ.This experience is mirrored by the recent AI games (both the "core" and 4UC samples), culture victories are most common, though they have a fair amount of variance in their timing, followed by diplo then science (science being somewhat tightly spread, probably because the tech tree progression for science-focus is somewhat self-fulfilling in duration).
Makes me wonder how many of the culture victories from AI are basically domination victories where the culture wonder happens to come out before capturing the last capitol(s).
Many people have said something similar and I agree. The rewards from those quests are always very good.Anyone else getting crazy rewards from the city state quest for a coup?
I've had 5 great musicians born without even unlocking a musician specialist yet.
Yes, I'm definately putting in a proposal to nerf that. It is stupidly good. The only other one that gives such a bonus is the religion follower spread one, which is much harder than that, AND the yields from that one aren't even as good.Anyone else getting crazy rewards from the city state quest for a coup?
I've had 5 great musicians born without even unlocking a musician specialist yet.
No need for russian language here.Касательно Колосса и Восточно-Индийской компании. Очень давняя проблема, еще с предыдущих версий.
ИИ практически никогда не отправляет торговые корабли в город, который я целенаправленно стараюсь сделать торговым портом. Вместо этого ИИ направит торговые корабли в деревушки, где нет вообще ничего и в итоге торговля выглядит как 20 монет ИИ и 1-2 монеты мне, вместо 20 для ИИ и 8-10 мне. Вполне допускаю, что ИИ выгоднее торговать именно так и получает на 1-2 золотых больше. Но разве ИИ не должен быть заинтересован в том, чтобы я стремился поддерживать с ним хорошие отношения и как можно более долгий мир? Входящие 1-2 монеты за торговлю мне совершенно не интересны и никак не сдержат потенциальную войну. А вот 10 монет уже другое дело. Если ИИ заинтересован в стабильных долгих отношениях, то должно быть партнерство, где обе стороны получают достойную прибыль, а не так что ИИ привез нам стеклянные бусы в обмен на золотые самородки.
Сейчас совершенно нет смысла строить Колосс, за исключением +5 монет пассивного дохода. Ни один корабль не придет в этот порт.
Восточно-Индийскую Компанию можно построить только для получения дубликата ресурса роскоши и монопольного контроля над ресурсом.
I build it mostly for additional TR anyway. But yeah, maybe devs could look at AI scoring when choosing cities for TRs.Now there is absolutely no point in building a Colossus, with the exception of +5 passive income coins. No ship will come to this port.
I think we need an intervention right now if it's THAT ridiculous. @Recursive can you tweak that considerably down as dev rebalancing, not a proposal? I think we can agree it's basically a bug, or at least unintended feature, which doesn't require a proposal and another month to be fixed.Anyone else getting crazy rewards from the city state quest for a coup?
I've had 5 great musicians born without even unlocking a musician specialist yet.
I'll look at it. Devs can make changes outside of the VP Congress, but if it isn't a bugfix it'll be subject to ratification after 30 days.I think we need an intervention right now if it's THAT ridiculous. @Recursive can you tweak that considerably down as dev rebalancing, not a proposal? I think we can agree it's basically a bug, or at least unintended feature, which doesn't require a proposal and another month to be fixed.