phantomaxl1207
King
Should we give the Granary +2 Food base Yield?
Some of the modmods I'm using seem to conflict with the happiness system. You may want to check your mods for that. Still trying to weed through them, but I suspect MUC or MW may be contributing. By the time I get to around 6 or 7 pop, every cause of unhappiness is at least 2. Poverty was 5. Wasn't seeing that with just VP and no modmodsUff. I worried there will be tons of modmod fixes required with so huuuge update, but I counted... 3?
Good job guys!
Special thanks to @azum4roll for his cooperation in Natural Wonder spawning method fix. More Wonders will be even better with it!
Is anyone else having a problem with Improved City View (v13a)?
There was once a problem with Wonder Planner (it checks buildings for Happiness) but none mod broke the UI at that time. MW doesn't interfere with Happiness to much. Investigate please more.Some of the modmods I'm using seem to conflict with the happiness system. You may want to check your mods for that. Still trying to weed through them, but I suspect MUC or MW may be contributing. By the time I get to around 6 or 7 pop, every cause of unhappiness is at least 2. Poverty was 5. Wasn't seeing that with just VP and no modmods
Maybe this is the culprit @STEPHEN HOFFMANN?View attachment 640724
Only tiny change on GitHub.
See post #25New version seems to break Improved City view
- Expending a Great Engineer now grants 10 turns of Production (averaged from the civ's best 4 cities)
It would be maximizing production in the 4 best cities 10 turns before the GE is created, not expending. All GP work that way, their bonuses are set when they are made, not when they are expended.So manually maxing production in the 4 best cities before expending?
whenever should give happiness comments, they should note how many cities they have, as it makes a big difference.Even though I don't agree with all the changes I do believe the happiness system is in a better shape now.