der_weihnachtsmann
Chieftain
With the influence decay rate proposal, there was a resting influence increase for Siam intended. Has that been implemented? In my game this isnt the case but its also not in the leader description.
You can take screenshots through the game with F12 iirc, almost broke my neck trying to see theseSome of the cities have an issue with the number of pop in the city. I tried resetting the tiles and everything else but it seems i can indefinitely place citizens on tiles.
Anybody else having this issue?
this used to be a bug but i thought it had been fixed?Some of the cities have an issue with the number of pop in the city. I tried resetting the tiles and everything else but it seems i can indefinitely place citizens on tiles.
Anybody else having this issue?
Playing a game with 3.3.1 and came across something that night need a bit of looking into.
I liberated a CS that was overrun by Barbs. In doing so i captured its 2 workers inside the CS. Almost every tile/resource within its borders was pillaged but almost an era later and it has produced no workers to repair its tiles and i cant do anything about it either via eg diplo missions cause i cant gift a worker.
It was just a mainland CS. Anyway a solution to this might be to let us gift workers but dont get influence for them? just an idea.I've seen this problem off and on for some time. Especially with island CS that never seem to improve resources / pillaged tiles for eras.
we can build roads to cs, can we improve or repair tiles? I dont think I ever tried for some reasonIt was just a mainland CS. Anyway a solution to this might be to let us gift workers but dont get influence for them? just an idea.
we can build roads to cs, can we improve or repair tiles? I dont think I ever tried for some reason
Yes I understand that, optimally a cs friend/ally could be treated as own territory in the regard of workers but maybe thats messy to code.Workers cannot improve tiles outside of their empire.
Vanilla could do it. This opportunity can be abused to heal your troops - we take a few workers with us to the war, pillage a tile and the unit is healed, repair, pillage again.
Cool idea! You could propose that.If possible, "improve resource" interaction could work on pillage improvement, that would fix it, I just don't know if it is possible at all
Might need to change the UI to add it as a separated option, since you might accidently help them repair an improvement instead of improving a new one if both option are available. Or maybe just a priority queue should be fine (always improve new resource first, if none is available then look for repair)If possible, "improve resource" interaction could work on pillage improvement, that would fix it, I just don't know if it is possible at all
Edit : Actually, it's not fixing but rather it's a band-aid, since CS should be taught to produce workers if they have no nearby threat and no workers ; however this would still allow you to get things done quicker ; maybe the two should be addressed ?
My bad, haven't used that option since forever I forgot how it works.@nekokon, since "improve resource" then ask for a tile, you always choose the exact resource tile you want to improve, so not a problem here.
At 3.2.2 version (I dont finish games so fast as patches comes out)
Autocracy policy Martial spirit seems not working correctly. Steps: 1. captured city, 2. adopted policy 3. city's pop degrades as intended due policy but the raze timer keep a city alive.
the barb desert movement could be quite powerful on that mapClassic Era.
AI Gandhi lost 2 of his 4 cities to barbarians.
A bug or just rare bad AI luck?
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