Man my mind was thinking Writing = Culture and Art = GAP. What a weird inconsistency!
Man my mind was thinking Writing = Culture and Art = GAP. What a weird inconsistency!
Everything is possible with mod mods. What's yours?View attachment 665532How is that platinum tile even possible?
im trying to increase the number of religions to 11 but i dont knowu can edit it now just looks in the CoreDefines.sql in the (2) file
Code:-- Religion Spread Rework ... INSERT INTO Defines(Name, Value) SELECT 'RELIGION_MAXIMUM_FIXED_AMOUNT', '1'; -- this number is added to the religion maximum (VP only) INSERT INTO Defines(Name, Value) SELECT 'RELIGION_MAXIMUM_PER_PLAYER_DIVISOR', '200'; -- the number of majors in the game * 100 / this number is added to the religion maximum (VP only) INSERT INTO Defines(Name, Value) SELECT 'RELIGION_MAXIMUM_CAP', '8'; -- cap on religion maximum (VP only)
RELIGION_MAXIMUM_CAP to 11im trying to increase the number of religions to 11 but i dont know
- Automated explorers less likely to get stuck
- Disabling City-State Quest Influence now compatible with multiplayer
- Bugfixes and multiplayer desync fixes for events & espionage
- Humans can no longer send move troops requests to the AI if the AI is unable to declare war on them
- Fixed issue where viewing your City in EUI creates a texture error when it contains an artifact.
- Removed Outdated Wonder Description where Wonders 3 Eras or Earlier do not count toward increasing Production Cost
- Fixed Great Art Icons referencing Great Books icon and vice versa
Thats a lot of non standard stuff to begin with other than that ... sometimes I see stray tiles when cities are razed, but I thought 5 tiles was max?View attachment 665532How is that platinum tile even possible?
And yet I've played it (but maybe not always the lastest version). And others did too from what I gather. I think what amounts to unplayable for some people is just a nuisance for others. I do agree though that anything beyond small and quick turns used to become unbearable in late game.The multiplayer was pretty much unplayable for the last 5 years so I am pretty sure most people play alone.
We should be grateful that there is someone who's willing to work on improving multiplayer.And yet I've played it (but maybe not always the lastest version). And others did too from what I gather. I think what amounts to unplayable for some people is just a nuisance for others. I do agree though that anything beyond small and quick turns used to become unbearable in late game.
However, I think this discussion is somewhat pointless. If the "devs" had to direct part of their attention/resources away from their "single player" work, one could argue this to be a waste of time due to the perceived low numbers of players. However, since some people have taken it upon them to exclusively concentrate on debugging multerplayer, that argument is out the window I think. Furthermore, I think fixing multiplayer will possibly attract old and new players alike.
- Fixed a minor bug and removed some duplicated code
- New GUARDED/AFRAID approach reduction based on nearby friends denouncing a player now estimates the other player's DenounceWillingness instead of their inverted DiploBalance
- DenounceWillingness, not DiploBalance, now increases the AI's chance to denounce a friend if their opinion rating is Competitor
- The new hidden feature where DiploBalance of -12 made the AI always pursue Diplomatic Victory has been changed to MinorCivCompetitiveness (makes more sense, allows more modder flexibility when creating personalities)
- The new hidden feature where DoFWillingness of -12 made the AI always pursue Cultural Victory has been changed to WonderCompetitiveness (makes more sense, allows more modder flexibility when creating personalities)
- Updated Vox Populi Diplomacy Guides thread with all changes to leader flavors as of 3.7.3
Depends, if I have mausoleum and it was my capital that needed it I would probably pay that much and if I had 75gpt available (which is unlikely).How is the amount of GPT for lux determined for AI, especially in medieval era and after? Sometimes they agree to pay a bit too much in my opinion: 23 gpt, epic speed (70 turns), medieval era when their income is 75, so ~1/3 of their income for 1 lux. Even if it triggers one or two WLTKD on their side I still don't think it's worth it for them.
It should be using the exact same pathfinding logic as the AI uses now. Make another issue on GitHub and I'll see if there's some other bug that I've missed."Route to Mode" is still borked. Worker that is ordered to build road to a tile doesn't choose the obvious shortest route
In my next game then, if I see it again.It should be using the exact same pathfinding logic as the AI uses now. Make another issue on GitHub and I'll see if there's some other bug that I've missed.
Do you remember if the route went far outside your borders? If so I think I know the issue.In my next game then, if I see it again.
When I gave the worker the order to build road to a remote tile, he basically stepped aside onto an adjacent tile while he should have started digging in the tile he was standing. IIRC the starting and final points were both within my borders, without interruptions.Do you remember if the route went far outside your borders? If so I think I know the issue.
Communitas lives!
Now if we could only do something about the fact that every game I have more aluminum than god but would literally sell a city for a couple of coal because its often so rare![]()
I know you say that, but I can state with high confidence (as almost all my games are on the maps) that in actual this is often not true.
Maybe the coal is scattered in bad spots, maybe it’s too condensed to one player, I can’t say. But I can say it’s the exception rather than the rule where I get a “good” amount of coal. Slater mill is a go to wonder for me just because it’s so rare
Nah, fixing the issue would be much better than using IGE. It breaks immersion and some may consider it cheating.For some this might be fun and realistic, for others like us it seems more annoying. I just use IGE th fix the problem if it arises (but in a fair way also giving AI more).