saamohod
Deity
There is no real reason to sell excess strategics in mid-late game because it's too cheap to bother.But right now it's pretty much "spend everything you can get your hands on", so there's no real reason to sell excess.
There is no real reason to sell excess strategics in mid-late game because it's too cheap to bother.But right now it's pretty much "spend everything you can get your hands on", so there's no real reason to sell excess.
Yeah, a mod mod would be nice to make it more convenient/quicker, just like there is one for civ6.There is no real reason to sell excess strategics in mid-late game because it's too cheap to bother.
He doesn't like you very much, does he?Speaking of excess strategics...(Taken on turn 360 from v3.5)
Spoiler Uranium Price :
He's my vassal!He doesn't like you very much, does he?
But does he like you?He's my vassal!
I don't think it matters.But does he like you?
If the AI values strategics low, that's fine but then don't ask me for them.I think it is fine that the AI values strategic that low. I often find myself with a lot of iron/horse. If the AI value those at 5 or even 10 gpt, that'd be way too high because AI don't often decline trade offers. The AI will always buy your spare strategic from you, making the game very unbalanced in favor of the human player.
- Fixed bugs with Diplomacy AI's "backstabber flag" incorrectly being called for approach selection, incorrectly being cleared for AI players with Loyalty <= 2 if the *other* player had Loyalty > 2
- Removed minor information cheat where Diplomacy AI would be able to detect a dead player was ingame if they could see a plot adjacent to a conquered city, but not the conquered city itself
- Merged (4a) Promotion Icons for VP mod into (2) Vox Populi - even fewer clicks; thanks N. Core!
- Renamed (4b) UI - Promotion Tree for VP to (4a) UI - Promotion Tree for VP, and also converted it into .civ5proj format (makes it buildable & easier to edit)
- Deleted CargoShipMod.sql from the repository as it was unused and just taking up space
Is there a need for the "a"?- Renamed (4b) UI - Promotion Tree for VP to (4a) UI - Promotion Tree for VP, and also converted it into .civ5proj format (makes it buildable & easier to edit)
Yes and as someone lazy I want to prepare for that in advance.Well there could be a (4b), (4c) later on when we want to include some more optional mods.
I just thought (5) would come after (4) but it's a total nitpick. Thanks for all the amazing work.Well there could be a (4b), (4c) later on when we want to include some more optional mods.
Trade Hub doesn't sound right?The tooltip for envoys seems to be incorrect: their missions do not grant gold:
View attachment 666085