Hey all,
New version inbound. Smaller tweaks, some bugfixes, and a little balance. Not a lot here, but good stuff nonetheless.
Link: https://mega.nz/#!SMMCGQga!NXeS_Nw5dPoWWP7eDzMCKwufPLnItC7r4O6n69FQS88
Cheers,
Gazebo
New version inbound. Smaller tweaks, some bugfixes, and a little balance. Not a lot here, but good stuff nonetheless.
Online as of 5:20pm EST. Not savegame compatible (due to cache changes).== CP ==
== CBO ==
- Adjusted AI unit purchasing and production logic (fixed a bug with operation purchasing as well)
- Fix for a few rare late-game CTDs
- Unit Pathfinder adjustments and optimizations
- Misc. bugfixes (github issues) and text corrections
NWs:
Units:
- Palace of Culture and Science: gain votes from Vassals as well as DPs
- Doubled Guided Missiles range, RCS now 100 (powerful punch - should be able to one-shot most units, but has a high investment cost).
- Evasion II now 80% (was 100%) (i.e. Stealth Bomber nerf)
- Bumped tank/panzer CS by 5
- Machine Gun and Bazooka RCS increased by 5
- XCOM CS reduced by 10
- Special Forces CS reduced by 5
- Paratrooper CS reduced by 10
- Increased Light Tank CS by 5, now requires aluminum instead of oil
Link: https://mega.nz/#!SMMCGQga!NXeS_Nw5dPoWWP7eDzMCKwufPLnItC7r4O6n69FQS88
Cheers,
Gazebo
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