New Version - February 27th (2/27)

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Hi, I've built almost the same modpack (plus religion spread mod) and I'm not having this issue. Maybe you want to try it out: https://ufile.io/vdz30.

Thanks for the upload; I just opened a new game with it and there I can open the Diplomacy screen no problem, so it seems your modpack isn't suffering from the same issue then.
No idea where I messed up but I guess the error is on my end then; I guess I should abandon my current game :(
Or....since I'm Japan I could just ignore diplomacy and try to conquer the world :D

As far as the Evangelism thing is concerned: In my bugged game I don't get any science bonus when spreading religion to other cities. Is it supposed to only work on my own cities? If not, would a report to Github make sense given that there is something wrong with the gamestate?

Edit: I'll just post it to Github before Gazebo pops a blood vessel (just read the top of the last page :) )
 
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Hello all,

after an being super busy for some months I've found the time to play VP again this week and I'm running into a weird issue:
I'm in Medieval right now and things seem to be going well but I fear I will be handicapped in this game due to a bug or modconflict or something; I can't click the Diplomacy button (well, I can but nothing happens), which isn't all that terrible but it's also the case that clicking "Discuss" in the leader head screen doesn't do anything (all the other options like "Trade" and "Demand" work without issue) and when the AI "talks" to me during their turns with one of those binary choice dialogues I don't see anything (no conversation label and no buttons) so that I don't know what it's about and can only get out by pressing 'Esc'. Because of a super weird Communitas map I was pretty isolated and didn't have that many diplomatic interactions yet, so I dunno if the interactions dialogues are broken for all requests, but it would surely suck if I can't get DOF in this game because of this.

I am using 2/27 full VP with EUI but I also added 'Improved City View for VP (with EUI)', 'Flag Promotions' and 'Unit Path Viewer' all in the latest versions but all of those are pretty old and haven't been updated for a long time.
When I last played in September 2017 these mods worked without issue with VP...so I have two questions:
1) Anyone got any idea how to fix it?
2) I think I found a bug with Evangelism but now I'm not sure if it's a mod conflict...should I still report to Github?

Thanks

Improved City View features seem to be added to the base VP, no point in having that. Reinstall 2/27 without the improved view and without removing the files it wants you to remove.
 
Improved City View features seem to be added to the base VP, no point in having that. Reinstall 2/27 without the improved view and without removing the files it wants you to remove.

Some of them were added, yeah, but not all and I like them all; I figured out what I did wrong, though...I had misconfigured a script I ran to delete some stuff, so it's totally my fault and the mods are still compatible without issue it seems. I was even able to reload my save after fixing everything and now all features work and the game didn't even crash (yet :D ); who knows what weird effects all of this has had, though...kinda exciting hehe.
 
Improved City View features seem to be added to the base VP, no point in having that. Reinstall 2/27 without the improved view and without removing the files it wants you to remove.

I was not aware of that. Be that as it may, I have added the "UI - Improved City View (Vox Populi EUI) (v 10)" mod from the compatible mods threat without touching any files, just selected it in the Mods screen and then created the modpack via Firetuner/MPMPM. No errors, no issues and it definitely looks different than the VP_2_27 EUI vanilla version.
 
Playing Small/King, AI is way too aggressive. I'm not even bordering some civs and they declare war, when the only negative modifier is "territorial disputes" even though there are none. It's like the AI can't even deal with my cities being built at all. Plus, nobody will trade luxuries with me, at least in the early game. I offer a fair trade and still the deal is -1000+ against them. Dunno what's going on, but it's very demoralizing to be DoW'd by two or even three players in the same turn (on Small!), when I don't get a "building new cities aggressively" negative modifier.
 
Playing Small/King, AI is way too aggressive. I'm not even bordering some civs and they declare war, when the only negative modifier is "territorial disputes" even though there are none. It's like the AI can't even deal with my cities being built at all. Plus, nobody will trade luxuries with me, at least in the early game. I offer a fair trade and still the deal is -1000+ against them. Dunno what's going on, but it's very demoralizing to be DoW'd by two or even three players in the same turn (on Small!), when I don't get a "building new cities aggressively" negative modifier.
On next game create a separate topic with screens(with transparent diplomacy enabled) - we will say why they declare war on you. Just need more info. And I don't understand what means "-1000".
 
Playing Small/King, AI is way too aggressive. I'm not even bordering some civs and they declare war, when the only negative modifier is "territorial disputes" even though there are none. It's like the AI can't even deal with my cities being built at all. Plus, nobody will trade luxuries with me, at least in the early game. I offer a fair trade and still the deal is -1000+ against them. Dunno what's going on, but it's very demoralizing to be DoW'd by two or even three players in the same turn (on Small!), when I don't get a "building new cities aggressively" negative modifier.

Same thing happened to me on Standard/King AI (Azrecs) declared war on me the first turn he met me about 15 tiles away from my city because I had 2 units exploring.
 
Same thing happened to me on Standard/King AI (Azrecs) declared war on me the first turn he met me about 15 tiles away from my city because I had 2 units exploring.

Monty is crazy and very aggressive, he's not the best metric for general AI aggressiveness.
 
Playing Small/King, AI is way too aggressive. I'm not even bordering some civs and they declare war, when the only negative modifier is "territorial disputes" even though there are none. It's like the AI can't even deal with my cities being built at all. Plus, nobody will trade luxuries with me, at least in the early game. I offer a fair trade and still the deal is -1000+ against them. Dunno what's going on, but it's very demoralizing to be DoW'd by two or even three players in the same turn (on Small!), when I don't get a "building new cities aggressively" negative modifier.

Odds are good that you have a subpar military. That would explain every point you've made.
 
Playing Small/King, AI is way too aggressive. I'm not even bordering some civs and they declare war, when the only negative modifier is "territorial disputes" even though there are none. It's like the AI can't even deal with my cities being built at all. Plus, nobody will trade luxuries with me, at least in the early game. I offer a fair trade and still the deal is -1000+ against them. Dunno what's going on, but it's very demoralizing to be DoW'd by two or even three players in the same turn (on Small!), when I don't get a "building new cities aggressively" negative modifier.

Odds are good that you have a subpar military. That would explain every point you've made.

It is possibly also increased by the fact that at low difficulty, the AI does nor suppose that you are a brilliant general, so does not overvaluate you units.
 
Playing Small/King, AI is way too aggressive. I'm not even bordering some civs and they declare war, when the only negative modifier is "territorial disputes" even though there are none. It's like the AI can't even deal with my cities being built at all. Plus, nobody will trade luxuries with me, at least in the early game. I offer a fair trade and still the deal is -1000+ against them. Dunno what's going on, but it's very demoralizing to be DoW'd by two or even three players in the same turn (on Small!), when I don't get a "building new cities aggressively" negative modifier.

Last game I played on small/King with 2_27, there were no wars whatsoever until turn 100 or so. Also, lots of luxury trading going on. You're either looking at an outlier or possibly mod conflict.
 
Last game I played on small/King with 2_27, there were no wars whatsoever until turn 100 or so. Also, lots of luxury trading going on. You're either looking at an outlier or possibly mod conflict.
In that version there were a few complaints about AI friendliness, so maybe G has increased slightly AI aggressiveness in this one.

Edit. In my current game, emperor, I don't notice AI particularily aggressive. I've been attacked by Carthage and Denmark in the early game, but I was playing tall, so it was expected. After a few skirmishes, now Denmark is friendly and we both fight against Carthage regularly.
 
Anyone else noticed that city states don't know how to use naval military units? All they do is shuffle them around, instead of defending and/or attacking enemy units. In my current game two enemy civs are assaulting two of my allied city states with frigates, ironclads, etc., and they are picking off the city states' vessels one by one, without them putting up any fight. So the civ AIs do know how to fight with their naval units, but the city state AIs don't.

This is on Prince difficulty, by the way, using only the Community Patch.

Edit: ah, I see this should go on GitHub.
 
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Anyone else noticed that city states don't know how to use naval military units? All they do is shuffle them around, instead of defending and/or attacking enemy units. In my current game two enemy civs are assaulting two of my allied city states with frigates, ironclads, etc., and they are picking off the city states' vessels one by one, without them putting up any fight. So the civ AIs do know how to fight with their naval units, but the city state AIs don't.

This is on Prince difficulty, by the way, using only the Community Patch.

Edit: ah, I see this should go on GitHub.

What I’ve seen is an odd mixed bag. I’ve had cs right next to my city just hang out and do nothing, and I’ve seen other cases a cs navy from much farther away come crashing into my city.

But yeah it is is a bit weird st times.
 
I've had a strange spying experience. I have a level 1 spy in Washington (my capital) for YEARS and I keep getting things stolen and can't stop anyone. I have a constabulary and police station, but can't stop anyone from stealing techs and artifacts. I have long thought that the spying concept is great, but in this case it seems to be very one sided.

I know I can always declare war, on the offending civ (if I know who did it) but sometimes 100% war is just not the game I want to play.

What am I missing?
 
Your spy hasn't stopped anyone? Really? No one? If that's the case, I don't know. It can be an error, or just really really bad luck...

If not... I may be mistaken but, if you are way ahead of everyone in that game, then of course everyone is going to spy on you. Your spy might be doing all he/she can, but it won't be enough to stop everyone, just a few of them. At higher levels it will perform better.

And, as far as I know, spies cannot steal Great Works, nor Artifacts, from any capital. So those Artifacts the spies have stolen from you happened to be in some of your other cities, and the spy you have in your capital can't do anything about it.

I've experienced similar situations in some of my games. I mean, being the objective of all the spies. And... well, I just don't bother. If I'm clearly winning, I let them do what they want. Who knows... They might become an entertaining threat again.
 
I've had a strange spying experience. I have a level 1 spy in Washington (my capital) for YEARS and I keep getting things stolen and can't stop anyone. I have a constabulary and police station, but can't stop anyone from stealing techs and artifacts. I have long thought that the spying concept is great, but in this case it seems to be very one sided.

I know I can always declare war, on the offending civ (if I know who did it) but sometimes 100% war is just not the game I want to play.

What am I missing?
1. Level up your spy doing safe things. Send him to diplomatic missions to any civ you don't expect to be at war, for example. Whenever this civ makes something noteworthing, your spy is going to level up.
2. Use your leveled up spy for whatever you like.

Remember that sending your spy on spying missions may kill him.
 
Ive noticed just about every game now (besides archipelago and islands) that AI will settle right next to me, then immediately the next turn get mad at me and tell me not to settle in their area. Is this normal?
 
Ive noticed just about every game now (besides archipelago and islands) that AI will settle right next to me, then immediately the next turn get mad at me and tell me not to settle in their area. Is this normal?
Same for me (I play 2/7). Pretty annoying. I especially hate when AI try to squeeze in another useless city (with no luxury or strategic resources available) between my cities thus breaking my road connection. IMHO AI shouldn't settle so mindlessly because it will only hinder their science, culture and happiness output without real benefit...
 
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