New Version - February 7th (2/7)

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Hello, I see a lot of creative man here, great work! Good job everyone, especially G.
I am terribly in need for some help for a mod pack which would work in multiplayer. Can I use this mod in multiplayer, and how should I install it did not have a .exe file for mod till now, where do I install and does it have EUI incorporated? Tried NikMuazHakim mod pack and that was the best I had till know, spent over 6 hours searching for something.. The problem is that NikMuazHakim mod pack crashes after 40 turns. I need him to answer, but:

Is anyone having a mod pack working in multiplayer which is full of mods and will not crash the game to windows for me and my friend, or does anyone have a way to prevent NikMuazHakim mod pack to crash.. link to his mod pack : https://forums.civfanatics.com/threads/nmh-vp-43-civ-eui-more-mods.611034/page-13#post-15032248
 
I've started two games now at Immortal level using Carthage, and have noticed a few things worth mentioning.

Like someone else above, I've seen more DoF's than usual. It seems that early on, the default is to become Friends. I don't see any downside to this, but someone else might.

Happiness seems easier to maintain now in the early game.

Carthage losing 75g on founding a city took some wind out of its sails, but it remains a strong early civ. In both my games I got off to a fast start, expanding comfortably and getting my share of Wonders. But I found myself falling behind in policies at least as much as I did before the patch, which seems weird. In my current game, it's turn 135, and I have 9 cities (2d to Zulus' 14; 3 have 8). I have the first religion, 3 wonders, and 3 arenas, with every city bulding a council first or second, and all cities instantly connected.

Results: I'm 5th with 21 techs (Incas have 24), and last in policies with 5 (Incas have 9, 4 others have 8). I've never fallen behind so quickly, and yet out of context, I look at my situation and think I'm kicking butt.

Are other shaving similar experiences?

Misc. stats:

Science output: Carthage 67, (4), Inca 101.
Culture output: Carthage 44 (6), Inca 101.
Pop: 2.67 (5), Zulus 9.48, Incas 8.5. (That's Info Addict: I can't add actual pop because I haven't quite uncovred the entire map._
 
I played a marathon game on a huge map and had 7 civs on my continent. Every single civ had a DoF with every other until Napoleon denounced me and the Ottomans out of the blue (backstab). I can see why he did not like the Ottomans forward settling him much, but I was not a near neighbor of his and had done nothing to agitate him except stealing a bunch of stuff out of his capital :blush: (I was England). Anyway, it seems to me that this behavior is a bit silly (the DoF's, I mean). Historically, in ancient times, people not of your tribe were not even seen as being fellow humans, much less friends. I remember a mod I played for some Civ game (cannot remember the mod or which # Civ) that had all civs begin at war with one another and peace could not be declared until writing was discovered. I liked that a lot....
 
The trade route overview screen is completely wrong. It says a certain trade route is worth twice as much gold as it actually is, because it doesn't take into account the proximity penalty. This is with Infixo's Vox Populi Trade Route interface mod, which is required to make trade routes manageable because by default there is no way to tell which trade routes are blocked by the added rules. In my opinion this area of the game needs an interface overhaul integrated into the actual mod so that it functions properly.
 
Ladz, can anyone help me? How can I play this mod on multiplayer with a friend? how do I install the .exe Vox populi file? Where do I install this?
 
Just to share my experiences on the latest, every day I play about 2 epic game sessions with random AI leaders. Been doing it since early December with this particular mod-pack, but obviously too many years of CIV to count total. Love this renewed version alot.
I always seem to be doing well early game (Which I should be considering I moved down to Prince) and then turn 30-60 hits, and the AI goes on an expanding spree taking up every corner of the map. I HAVE to research pottery first. If I don't burn 30 more turns just focusing on pumping out settlers at some point during this time periods- there's no way I could keep up, and even then I'm losing infrastructure and growth which they apparently don't when producing settlers.
Playing on large or Huge map types often leads to each of the AI having 10+ cities with insane culture output. There are times when Rome, Greece, Japan, China, Ethiopia, snowball so hard from mid game on-wards that I just play it through to the end knowing I'm going to lose for sure.
Diplomacy with AI is strangely erratic around turn 300-400 on-wards.. with leaders denouncing then declaring friendship at the end of every 15 turns, going to war as soon as the friendship is over despite Beneficial trade routes and no proximity issues.
When playing on Multiplayer with friends, if the AI happens to take over after a disconnect they can Pump out a settler in 1 or 2 turns.
Maps with huge swathes of land and no water to stop the AI from spreading will always mean they outgrow you. Sometimes other nations break the 300 Pop mark while im still 100 - 150.
Had to remove ancient ruins as they are very unbalanced in some situations and theres no function to reduce them on larger maps. Having an AI roll the Shoshone basically means by the time they are all found, 4 or 5 free techs have been given to them. Also while playing as them, when you run out of things to choose as rewards- it starts repeating Free Technology and Population Increase.
I guess the main Issue I'm reading about and finding out myself is the bonus they get to culture is too high- mid and end game. There isn't a time anymore besides when I play with Brazil (Eye Roll) or other very culture focused people, that I can keep any number of other civs from falling under the exotic level.

As a professional complainer:
Mad I cant choose "Threaten" instead of "Declare War" as a reaction to another leader refusing to spread religion/take land/stop spying and am forced to always be the warmonger if I want it stopped. Either I lose or I lose when trying to play a peaceful game.
 
Had to remove ancient ruins as they are very unbalanced in some situations and theres no function to reduce them on larger maps. Having an AI roll the Shoshone basically means by the time they are all found, 4 or 5 free techs have been given to them. Also while playing as them, when you run out of things to choose as rewards- it starts repeating Free Technology and Population Increase.
I guess the main Issue I'm reading about and finding out myself is the bonus they get to culture is too high- mid and end game.
I couldn't agree more. I disabled goody huts and ever since, my games are much more balanced. Goody huts are like training wheels for civ'ers on low difficulty settings.
 
there is only 1 problem with goody huts and this would fix it

Spoiler :

UPDATE GoodyHuts
SET GoldRandAmount = '10'
WHERE Type = 'GOODY_GOLD';

UPDATE GoodyHuts
SET GoldRandAmount = '10'
WHERE Type = 'GOODY_LOW_GOLD';

UPDATE GoodyHuts
SET GoldRandAmount = '10'
WHERE Type = 'GOODY_HIGH_GOLD';


Otherwise theyre fine. early tech leads are fairly meaningless except for that you miss a bunch of wonders. oh well, you really didn't need them anyway =) my last game Haile took goddess of wisdom and zoomed ahead of everyone on tech (combined with his UA). until renaissance, when he was nothing but a juicy spy target and then everyone ganged up on him cause he was leading and wonder whoring... before the end of the game he was in like 5th place.
 
Ladz, can anyone help me? How can I play this mod on multiplayer with a friend? how do I install the .exe Vox populi file? Where do I install this?
The exe autoinstaller is only for the single player/standard mod version of Vox Populi.

There is a thread for the unofficial multi-player modpack version here:
https://forums.civfanatics.com/threads/dlc-modpack-and-43-civ-version-repository.609278/page-11

Players make their own modpacks and post them there - so some of them might include other mods as well. I have never played multiplayer myself, but if you want to create one by yourself, it should be quite easy - there is a step by step guide on Vox Populi wiki.
 
Yes. The goody huts should only provide these values, fluctuating 15% either way, which if used correctly early on will still lead to you having a slight bonus of something per turn over the long run if applied correctly. Then reduce appearance by 50%ish which makes each one feel more special. Remove upgrade unit as that one always feels like a dud..
30 Culture
100 Gold
60 Religion
100 Science towards 1 of the first 5 choices,
60 Prod. Near Town
120 GAP's
The other ones don't matter to me, and the plus 1 pop isn't bad as long as it doesn't get spammed -.- even so an extra 2 hammers to an early wonder will make little ones weep.
 
Haha i should have specified.. im trying to make the game harder for myself. Bee-lining to a victory condition and using some easily changed things in xml files to win arent really what im looking for. Roleplaying a nation to their choices in real life is a big part of keeping this game interesting to me. Besides it being awesome. The culture thing is a fairly well known pseudo-criticism of the later versions of the game.
 
Haha i should have specified.. im trying to make the game harder for myself. Bee-lining to a victory condition and using some easily changed things in xml files to win arent really what im looking for. Roleplaying a nation to their choices in real life is a big part of keeping this game interesting to me. Besides it being awesome. The culture thing is a fairly well known pseudo-criticism of the later versions of the game.
Play with random religion preference, random start bias, random civ personality, random world with random resources. Imagine a world where nothing is as it seems and everyone begins with nothing in a drive for everything..
 
1. polishing of new player experience (changelog from vanilla)
2. an official mod installer with multiplayer version inside
3. some marketing to get the word spread
4. watch as hundreds of new players stream into the forums
5. create weekly custom achievement challanges
6. organize tournaments
7. watch the community thrive

8. create new expansion for vox populi with new features never imagined

Insert this anywhere into the list: Start revising and re-balancing some of JFD's civilizations to fit into VP (without changing the base game, oc).

Also, tyvm for buffing counter-espionage. Just played a game as Portugal where every spy action inflicted on me were in cities with Rank 3 counter-spies. I caught maybe one for every six.
 
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