New Version - February 7th (2/7)

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Just finished a Emperor/Standard Planet Simulator map/Standard speed game on the hot fixed version with Carthage; turn 272-ish culture victory. Very enjoyable game; the VP experience just keeps getting better.

I used a favorable start (alone on an island with 3 CSs, enough room to settle 11 good cities, and connected via shallow waters to a large continent with 5 of the others civs) to develop a powerful infrastructure and finished the game 8 techs and 5 policies ahead of my closest rivals. I went Progress/Fealty/Rationalism/Freedom and Goddess of Fertility/Holy Law/Inspiration/Mandirs/Pacifism/Glory of God.

A few notes:
Diplomacy: Felt very rewarding. I think I played the diplomatic game about as well as I ever have and it paid off. Rome was my only immediate neighbor and ended up being my primary rival in overall power, finishing the game with 20 cities. I avoided accepting any early friendships as the continental powers sorted themselves out, both to avoid being pulled into disputes I didn't want and reserve the right to war with Rome if they started to get that run-away look (a distinct possibility early on). Once things got settled I allied myself with the Rome/India/Portugal grouping (India/Portugal warred with each other but didn't seem to mind Rome and I befriending their rival; power has it's privileges). I remained on friendly terms with Babylon and Byzantium but never accepted their offers of Friendship; this ensured I remained on good terms with the rest. Eventually I discovered the other continent with the Celts and Morocco; I was on friendly terms with that pair for most of the game even as they warred with various factions on the main continent. Late in the game the Celts declared what was largely a bloodless war and Morocco grew guarded as I neared victory.

Trade routes:
The balance between city economic power and route distance feels like it's in a good place. I didn't feel like I had to trade from isolated outposts to off-set distance modifiers. More that some of my stronger cities could be more lucrative for certain trade destinations than my strongest city.

Happiness:
I finished the game with 138 happiness with 42 of that from Pacifism. I had well developed cities with almost all relevant happiness reduction buildings in place. I still had unhappiness sources; maybe 31 from urbanization and another 25 from mostly defense/illiteracy. But positive happiness more than made up for that; biggest sources after Pacifism were from Luxuries and local happiness (Castles from Fealty and Zoos). This is not a note to change anything about happiness, just an observation; if any empire was going to be swimming in happiness it was this one.

Ideologies:
I got there first and went Freedom. Morocco followed with Order. Rome opted for Autocracy. The game ended before the Ideological war could play out much further but I enjoyed seeing a healthy mix adopted. Social policy choices were similarly varied.

Stray observation:
Morocco adopted the Celt's religion. I discovered them too late to see how it was spread but it did not appear to be through war. Getting a religion with no pantheon is odd but it's better than no religion at all.
 
It's perfectly compatible.
I Never play a modded game without Quick turns and Faster Aircraft Movement

My other favorite Mods (which have no effect on gameplay) are:
More Historical Religions - essentially more different icons to choose from and more historically accurate default religion selection for AI
Historical Great Prophet Names - gives unique names to your great prophets
 
My other favorite Mods (which have no effect on gameplay) are:
More Historical Religions - essentially more different icons to choose from and more historically accurate default religion selection for AI
Historical Great Prophet Names - gives unique names to your great prophets
Which historical religion mod, ' Historical Religions Complete' ? Does it auto select the appropriate one for AI?

btw, quick turns includes faster aircraft movement.
 
Definitely. The Quick Turns considers this and makes it manually helpful to edit.
thank you. trying to win science on quick, turn times gets unbearable after industrial age
edit: took 3:40minutes of turn time while playing on standard map on 233 turns. jesus it never took this long before. just install the mod and disable everything and it was just under 25 seconds holy **** its revolutionary
 
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thank you. trying to win science on quick, turn times gets unbearable after industrial age
edit: took 3:40minutes of turn time while playing on standard map on 233 turns. jesus it never took this long before. just install the mod and disable everything and it was just under 25 seconds holy **** its revolutionary

Is Quick Turns actually faster than just using the quick movement/quick combat base options? I am all about dropping those late game turns!
 
i believe discord would encourage multiplayer, but since there's not even an "official" VP multiplayer version yet, it might not be as fruitful.
 
Discord is great for community discussion - far superior to CFC imo - but not so great for getting a clear oversight on feedback or in general as a tool for modding. Things are much more rapid, so it's harder to keep track. That said, a general discord server for people to discuss VP would imo be a great idea. Its much more flexible. I've found it great for people to discuss mods and their experiences with said mods - its also far easier to just casually respond to queries or issues as the need arises. And I know there are a lot of people on the reddit and CBR servers that are keen to talk about VP. It might not be of much use to you, Your Codeliness, but in my experience its been a great benefit to the communities that form around specific mods and modding in general.

That being said, I keep a specific JFDLC development server and a more general server. That kind of thing might work for you. The former is for people I know will provide valuable insight and feedback. The latter is more general and something I can take with more grains of salt :p
 
You don't need two entire discord server, just make one room private and give it based on a role that you or moderators can assign. Easy trusted sub room
 
I’ve also noticed that the AI diplomatic behavior is quite erratic in this version. AIs seem too eager to make and break declarations of friendship, with no triggering incidents. I’ve had DoFs with no previous positive diplomatic modifiers, and DoFs with both a civ and their sworn enemy. Maybe there is some logic behind this, but it doesn’t seem natural. In previous versions, DoFs signified semi-stable, predictable coalitions, which are much less present currently.
 
I know there have been some reports of strange AI diplomatic behavior, but just as a counter-anecdote: Using the 2-7-3 hotfixed version I have played a 12-Civ/Large Communitas map/Emperor/Epic game and did not notice anything unusual about the AI. I had Transparent Diplomacy turned on so I could see full modifiers, and despite a few feigned DoFs thrown in for crafty diplomatic trickery the AI was acting clever but rationally.

Some fun moments:
- With me playing as Zulu, Maya asking for DoF in one turn and then attempting to provoke me into a war a few turns later in hopes that I would backstab them so that they could get Aztecs and Brazil to ally with them against me. I backstabbed them anyway when Monte does what he does best and DoWs Brazil so he can rough them up and go for a Golden Age. With Aztecs and Brazil absorbed in a Flower War I DoW Maya and capture their capital without anyone turning to help them. I then offer to come support Brazil in their losing war against Aztecs. Brazil hates me because I backstabbed Maya, but they need the help so they pay me to DoW Monte. The war ends in a white peace which pisses Monte off (no Golden Age for him) and Brazil gives me a DoF for helping them.

- Once I researched Caravels I found that Denmark was the Big Dog on the other continent, having made vassals out of France and the Netherlands. I get over there just in time to see Korea voluntarily become the vassal of the Inca (the 2nd place Civ on that continent) and then ally with Sweden (the 3rd place Civ) to initiate a continent-spanning war against Denmark and his vassals. I've never seen Denmark do this well before, and it's cool to see the weaker AIs banding together to team up on the leader. Naturally, I wanted to build up a navy ASAP to help out and ingratiate myself to most of the Civs on the new continent, especially since they all magically know about my backstabbing of Maya (I guess rumors spread across deep oceans well before boats can).

How is playing with the Communitas map in VP? I've only tried the map once before and while the overall layout seemed very spread and good placement, I was thrown off by there being so much of one luxury resource to be shared between 2-3 continents, making trade with other closer nations difficult. What are reasons why you or others prefer thsi map type, in case I want to revisit it and try again?
 
How is playing with the Communitas map in VP? I've only tried the map once before and while the overall layout seemed very spread and good placement, I was thrown off by there being so much of one luxury resource to be shared between 2-3 continents, making trade with other closer nations difficult. What are reasons why you or others prefer thsi map type, in case I want to revisit it and try again?

For the reasons you mentioned. I think it leads to the most interesting situations due to the unique geography.
 
For the reasons you mentioned. I think it leads to the most interesting situations due to the unique geography.

Fair enough. What about increasing the diversity of resources so I can trade with the closest nations? Are there settings that I can influence to change this? (ie will changing to abundant do this)
 
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