Hey all,
Civ V Summer Update here! Ha, just kidding. Got some good stuff here, though. Changelog;
Online as of 12:45pm EST. Not savegame compatible.
Link: https://mega.nz/#!eZcQCCLb!JWgKso6x2QOlQnIfbHgAP9dOkAPT9PAw_CIKfBA-CG8
Cheers,
Gazebo
Civ V Summer Update here! Ha, just kidding. Got some good stuff here, though. Changelog;
Bugfixes:
Balance:
- Fixed a few smaller bugs here and there
- Fixed issues posted on github
- Fixed an ancient grand strategy bug
- Fixed some building production issues, especially late-game
- Tweaked AI policy and faith purchase logic
- Addressed some AI grand strategy and selection inconsistencies in a few areas
- Fixed scaling bug with ideological pressure late-game
- New algorithm for air unit targeting for AI
General
Units
- Reworked how CS competition diplo logic works for AI - focused more on actual alliance contests and events where you reduce their influence.
- Chances of AI getting upset with you over friend+friend relationships minimal - largely an issue of coups, great diplomat actions, or you subverting their alliance with an alliance of your own
- Cultural Influence (Ideologies) works a bit different now:
- Influence below Popular has no effect on other civs (for the purposes of ideological pressure calculation)
- The trend (rising, static, falling) modifies your influence level:
- Rising uses the full influence value, static the full value minus one, and falling the full value minus two
- So, if a civ is popular+ with you but their influence is waning, your people will not clamor for ideological change so willingly.
- This also makes passive tourism (i.e. great works, etc.) much more valuable, as static tourism controls your trend.
- Ideologies with fewer followers get a bit of natural resistance to pressure
- Formula looks at total # of civs with ideologies and total # following your ideology, divides by number of ideologies in game (3), and then applies the value as a pressure bump to your own base
Civs:
- Goody Hut Map now grants XP to scouting units.
- XP hut no longer happens for scout units, and map hut no longer happens for non-scout units.
- Treasure Hunter now 25% (was 50%)
- Increased CS for melee naval units - should increase their threat, and make them more essential to the protection/elimination of ranged naval units.
- Austria:
- Hussar now a Cuirassier replacement - CS 28, RCS 36
- India
- Bumped Naga Malla RCS to 36 (was 35)
Online as of 12:45pm EST. Not savegame compatible.
Link: https://mega.nz/#!eZcQCCLb!JWgKso6x2QOlQnIfbHgAP9dOkAPT9PAw_CIKfBA-CG8
Cheers,
Gazebo
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